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Modded#8,148

[US] Mello Rust | Vanilla Bi-weekly

Online NA · us5 91.229.114.140:28015 checked 7m ago

biweekly wipes vanillamoddedcarbon
players now0of 50 slots
7-day average0peak 1
rank#8,148top 37% · #1196 in NA
last wipe · restocked8h agobiweekly schedule
next wipe · restock13d 15hThu 29 Oct, 00:07 UTC

Players

AveragePeakWipe
00.250.50.75110:0019:0004:0013:0022:0007:00Wiped Thu 15 Oct, 00:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608010:0019:0004:0013:0022:0007:00Wiped Thu 15 Oct, 00:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 37% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:07 UTC, in 13d 15h. Its biweekly schedule tag · low confidence

6.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

Coming wipes

  1. 13d 15hThu 29 Oct, 00:07 UTC
  2. 21d 9hThu 5 Nov, 19:00 UTCFW
  3. 27d 15hThu 12 Nov, 00:07 UTC
  4. 41d 15hThu 26 Nov, 00:07 UTC

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:07 UTC8h ago – – running 1
Thu 8 Oct, 00:07 UTC7d ago 2 – – 0
Fri 2 Oct, 18:35 UTC12d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC13d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC21d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
Lumber Boyz 66.51.99.129:28021 NA · groups of 8+ · biweekly · 4 on average
A20/ 50 players
Community
Rusty Moose |US Biweekly| 208.103.169.185:28015 NA · groups of 12+ · biweekly · 62 on average
B234/ 200 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on [US] Mello Rust | Vanilla Bi-weekly?

Here are the tags [US] Mello Rust | Vanilla Bi-weekly lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $rus5 (Region code): Region code on file: us5; ^b (Biweekly): Wipes land every fortnight; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins; NA (North America): The server browser lists it under North America; sc1 (Custom tag): A custom tag, added by the owner or through a plugin, not by the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does [US] Mello Rust | Vanilla Bi-weekly appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Map and rules

What map is in play on [US] Mello Rust | Vanilla Bi-weekly?

A procedural map, size 4,000 with seed 638795368, generated by the game, is what [US] Mello Rust | Vanilla Bi-weekly runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does [US] Mello Rust | Vanilla Bi-weekly enforce, and what settings does it run?

There is no gather rate in the name [US] Mello Rust | Vanilla Bi-weekly. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.

Server info

Where can you find [US] Mello Rust | Vanilla Bi-weekly?

The NA tag puts [US] Mello Rust | Vanilla Bi-weekly in North America, and the region code is us5. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 91.229.114.140:28015.

What is the uptime like on [US] Mello Rust | Vanilla Bi-weekly?

You can grab [US] Mello Rust | Vanilla Bi-weekly: it is online as we speak. By its own uptime report, the last restart was about 1 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

How well does [US] Mello Rust | Vanilla Bi-weekly perform?

The 48-hour average for server fps is 59, and the floor was 29. Up to 87,351 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,585 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does [US] Mello Rust | Vanilla Bi-weekly run?

Rust network protocol 2634 and build 167781 on Linux is what powers [US] Mello Rust | Vanilla Bi-weekly. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does [US] Mello Rust | Vanilla Bi-weekly sit in the rankings?

For player hours over the last seven days, [US] Mello Rust | Vanilla Bi-weekly is #8,148 across all ranked servers, in the top 37%, and #1,196 in North America.

Is [US] Mello Rust | Vanilla Bi-weekly busy at the moment?

[US] Mello Rust | Vanilla Bi-weekly is carrying 0 players on 50 slots at the moment. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

Wipe info

When does [US] Mello Rust | Vanilla Bi-weekly wipe?

The prediction follows its tag, since too few of [US] Mello Rust | Vanilla Bi-weekly's wipes are on record to confirm the schedule. Thursday 29 October at 00:07 UTC is when its next wipe falls due. It has been running its current world since 8 hours ago. The tags carry a two-weekly wipe schedule.

What can you expect on [US] Mello Rust | Vanilla Bi-weekly when wipe day comes?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 2 hours in. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had dropped below half in the wipes that failed to hold.

How to join

What steps do you take to join [US] Mello Rust | Vanilla Bi-weekly?

Open Rust and press F1 for the console, then type client.connect 91.229.114.140:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^z,^y,^b,^v,NA,gmrust,cs167781,sc1,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Room for 50.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$rus5
Region code Region code on file: us5.

Wipe schedule

^b
Biweekly Wipes land every fortnight.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America The server browser lists it under North America.

Other

sc1
Custom tag A custom tag, added by the owner or through a plugin, not by the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.