WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC10d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW12d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on WhyNotRust?
Here are the tags WhyNotRust lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $rus5 (Region code): Its region code is us5; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; NA (North America): North America is where the server browser files it. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find WhyNotRust in?
The Rust Vending Machine lists that feature WhyNotRust are: Community Rust servers in stock, North America Rust servers and Vanilla Rust servers, in stock. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on WhyNotRust?
A procedural map, size 4,000 with seed 1361231414, generated by the game, is what WhyNotRust runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does WhyNotRust enforce, and what settings does it run?
No gather rate is given in the name of WhyNotRust. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. You will find it in the Community section of the server browser, as a community server. It is vanilla by its own description: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.
Server details
Where can you find WhyNotRust?
The NA tag puts WhyNotRust in North America, and the region code is us5. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 91.229.114.120:28015.
How stable is WhyNotRust, and is it currently online?
Open for trade right now: WhyNotRust is online. By its own uptime report, the last restart was about 5 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.
What is the performance like on WhyNotRust?
Server fps over the last 48 hours averaged 75 and never dropped below 31. The entity count reached 89,906: that includes buildings, deployables and everything else. At most it drew 2,479 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does WhyNotRust run?
Rust network protocol 2634 and build 167781 on Linux is what powers WhyNotRust. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does WhyNotRust compare to other Rust servers in the rankings?
The last seven days of player hours place WhyNotRust at #5,850, in the top 26% of all ranked servers and #978 in North America.
What is the current player count on WhyNotRust?
You will find 0 players filling 100 slots in WhyNotRust as things stand. It peaked at 2 this week, and the average was 0. Its busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.
Wipe schedule
How often does WhyNotRust wipe?
The wipes of WhyNotRust on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 10 days 21 hours ago it made the world it is using now.
How does WhyNotRust handle wipe day?
An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 29 hours after it began, the crowd peaked.
Join the server
What is the way to join WhyNotRust?
Press F1 in Rust to bring up the console and enter client.connect 91.229.114.120:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
