Summers' loop
Offline EU 91.210.191.183:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU, and #206 of the solo servers (top 92%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 11:30 UTC, in 1d 6h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 6hThu 15 Oct, 11:30 UTC
- 15d 6hThu 29 Oct, 11:30 UTC
- 22d 13hThu 5 Nov, 19:00 UTCFW
- 29d 6hThu 12 Nov, 11:30 UTC
- 43d 6hThu 26 Nov, 11:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 11:30 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Summers' loop?
Here are the tags Summers' loop lists, which the game's browser uses: gmsoftcore (Game mode): A softer ruleset: softcore; mp30 (Max players): Room for 30; ts1 (Group limit): Teams cap at 1; v2633 (Protocol): Protocol 2633: your game must match to get in; cs165217 (Build): It runs on build 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^b (Biweekly): Two-week wipe cycle; ^s (Softcore): In this easier Facepunch mode, death keeps part of your inventory; EU (Europe): The server browser lists it under Europe. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Summers' loop appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Summers' loop are: EU Rust servers in stock, Community Rust servers in stock and Solo Rust servers. It shows under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Biweekly ^b and Softcore ^s; Group limit: Solo; Wipe schedule: Every two weeks.
Map and rules
What map is in play on Summers' loop?
The map on Summers' loop is procedural, size 4,000 with seed 1047376214, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Summers' loop enforce, and what settings does it run?
The name of Summers' loop gives no gather rate. Teams are not allowed; this is solo only. You play softcore, Facepunch's easier option, with part of your loot kept. You can fight and raid other players. The server browser puts it under Community: it is a community server. VAC, Valve's anti-cheat, is enabled.
About the server
What is the location of Summers' loop?
The EU tag places Summers' loop in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 91.210.191.183:28015.
How stable is Summers' loop, and is it currently online?
No stock on Summers' loop at the moment, last seen 17 days ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). It came to Rust Vending Machine's notice on 13 September 2026.
Which Rust build is Summers' loop running?
Rust network protocol 2633 and build 165217 on Linux is what powers Summers' loop. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does Summers' loop compare to other Rust servers in the rankings?
The last seven days of player hours place Summers' loop at #16,915, in the top 72% of all ranked servers and #2,586 in Europe. Ranked against other solo servers, it comes in at #206.
How many players are on Summers' loop right now?
At the moment Summers' loop is offline, with a last sighting 17 days ago.
Wipe schedule
On what schedule does Summers' loop wipe?
Too few wipes of Summers' loop are recorded to confirm its schedule, so its tag decides the prediction. It is due to wipe next on Thursday 15 October at 11:30 UTC. 26 days 17 hours ago it made the world it is using now. Its tags say it wipes every two weeks.
What can you expect on Summers' loop when wipe day comes?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 8 hours after the wipe.
How to join
What is the way to join Summers' loop?
In the Rust console (F1), type client.connect 91.210.191.183:28015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2633,^b,^s,EU,gmsoftcore,cs165217,ts1
Game
gmsoftcore
mp30
ts1
v2633
cs165217
ptrak
$r?
Wipe schedule
^b
Difficulty
^s
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.