Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?
gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs165217 (Build): It runs on build 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Local Test Server (No EAC / Tiny Map / Frozen AI) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules & map
What map is in play on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Generated by the game, the map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural.
Which settings and rules apply on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The name of Local Test Server (No EAC / Tiny Map / Frozen AI) gives no gather rate. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is disabled.
About the server
What is the location of Local Test Server (No EAC / Tiny Map / Frozen AI)?
No region is published by Local Test Server (No EAC / Tiny Map / Frozen AI). A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 90.185.0.204:28015.
What is the uptime like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
No stock on Local Test Server (No EAC / Tiny Map / Frozen AI) at the moment, last seen 18 days 9 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 24 September 2026.
Which Rust build is Local Test Server (No EAC / Tiny Map / Frozen AI) running?
Rust network protocol 2633 and build 165217 on Windows is what powers Local Test Server (No EAC / Tiny Map / Frozen AI). The protocol has to line up on your side to join, and Steam does the updating.
Player count
How does Local Test Server (No EAC / Tiny Map / Frozen AI) compare to other Rust servers in the rankings?
Over the last seven days Local Test Server (No EAC / Tiny Map / Frozen AI) ranks #13,973 on player hours, among the top 61% of all ranked servers.
How many players are on Local Test Server (No EAC / Tiny Map / Frozen AI) right now?
You will find Local Test Server (No EAC / Tiny Map / Frozen AI) offline right now; its last sighting was 18 days 9 hours ago.
Wipe info
How often does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?
There are not yet enough recorded wipes from Local Test Server (No EAC / Tiny Map / Frozen AI) to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 19 days 10 hours ago it made the world it is using now.
What happens on Local Test Server (No EAC / Tiny Map / Frozen AI) on wipe day?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked.
How to join
What is the way to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Press F1 in Rust to bring up the console and enter client.connect 90.185.0.204:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.