[DEV] Server
Offline 89.93.3.136:12015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:00 UTC9d ago | 1 | – | running | 0 |
| Sat 3 Oct, 22:21 UTC10d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC11d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC16d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC19d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC20d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on [DEV] Server?
gmrust (Game mode): Rust survival, the standard way; mp2 (Max players): The cap is 2; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use is what [DEV] Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does [DEV] Server appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include [DEV] Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is currently on [DEV] Server?
Generated by the game, the map on [DEV] Server is procedural.
What rules does [DEV] Server enforce, and what settings does it run?
The name of [DEV] Server gives no gather rate. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.
Server details
Where can you find [DEV] Server?
You will find no region published for [DEV] Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 89.93.3.136:12015.
How reliable is [DEV] Server, and is it online now?
Right now [DEV] Server is not in stock, last seen 2 hours ago. Across the last 7 days, it was available for 58 of 168 hours, or 35% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
What Rust version does [DEV] Server run?
The setup: [DEV] Server on Windows, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Population
How does [DEV] Server compare to other Rust servers in the rankings?
The last seven days of player hours place [DEV] Server at #11,517, in the top 52% of all ranked servers.
How many players are on [DEV] Server right now?
At the moment [DEV] Server is offline, with a last sighting 2 hours ago. The seven-day average stands at 0 players, peaking at 1.
Wipe schedule
When does [DEV] Server wipe?
Because [DEV] Server wipes irregularly, its next wipe cannot be predicted. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 9 days 10 hours ago.
What can you expect on [DEV] Server when wipe day comes?
An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 4 hours in. Until the next wipe, in 50% of recent wipes, the crowd remained above half that peak. By day 4 the crowd had dropped below half in the wipes that failed to hold.
How to join
What steps do you take to join [DEV] Server?
In the Rust console (F1), type client.connect 89.93.3.136:12015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.