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Modded#11,557

[Rust.kz] Test

Online EU 89.218.13.150:28015 checked 10m ago

weekly wipes vanillamoddedoxide
players now0of 10 slots
7-day average0peak 1
rank#11,557top 52% · #2268 in EU
last wipe · restocked3d agoweekly schedule
next wipe · restock3d 6hSat 17 Oct, 13:59 UTC

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

025507510008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 52% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 17 October, 13:59 UTC, in 3d 6h. Its weekly schedule tag · low confidence

3.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 3d 6hSat 17 Oct, 13:59 UTC
  2. 10d 6hSat 24 Oct, 13:59 UTC
  3. 17d 6hSat 31 Oct, 13:59 UTC
  4. 22d 11hThu 5 Nov, 19:00 UTCFW
  5. 24d 6hSat 7 Nov, 13:59 UTC
  6. 31d 6hSat 14 Nov, 13:59 UTC
  7. 38d 6hSat 21 Nov, 13:59 UTC

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC3d ago 1 – running 0
Fri 2 Oct, 16:19 UTC11d ago 1 halved by day 2 7.9 days 0
Thu 1 Oct, 17:51 UTC FW12d ago 5 – 0.9 days 4
Wed 30 Sep, 06:07 UTC14d ago 5 – 1.5 days 0
Thu 24 Sep, 06:11 UTC20d ago 2 halved by day 3 6 days 0
Fri 18 Sep, 14:16 UTC25d ago 2 halved by day 1 5.7 days 2
Thu 17 Sep, 13:04 UTC26d ago 5 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on [Rust.kz] Test?

The server browser reads these tags that [Rust.kz] Test publishes: gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): Room for 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Game build: 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe each week; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): In the server browser it sits under Europe. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Who is behind [Rust.kz] Test?

The rust.kz hostname [Rust.kz] Test publishes is also used by 1 other server we track, suggesting one operator.

Where does [Rust.kz] Test appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include [Rust.kz] Test: EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules & map

Which map is currently on [Rust.kz] Test?

[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.

What rules does [Rust.kz] Test enforce, and what settings does it run?

There is no gather rate in the name [Rust.kz] Test. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of [Rust.kz] Test?

The EU tag places [Rust.kz] Test in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 89.218.13.150:28015.

How reliable is [Rust.kz] Test, and is it online now?

Open for trade right now: [Rust.kz] Test is online. The uptime counter points to a restart about 19 hours ago. Across the last 7 days, it was available for 82 of 168 hours, or 49% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

How well does [Rust.kz] Test perform?

The 48-hour average for server fps is 95, and the floor was 65. The entity count reached 84,228: that includes buildings, deployables and everything else. The highest memory reading was 2,537 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is [Rust.kz] Test running?

The setup: [Rust.kz] Test on Linux, Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.

Player count

How does [Rust.kz] Test compare to other Rust servers in the rankings?

The last seven days of player hours place [Rust.kz] Test at #11,557, in the top 52% of all ranked servers and #2,268 in Europe.

How many players are on [Rust.kz] Test right now?

You will find 0 players filling 10 slots in [Rust.kz] Test as things stand. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.

Wipe details

How often does [Rust.kz] Test wipe?

The prediction follows its tag, since too few of [Rust.kz] Test's wipes are on record to confirm the schedule. Saturday 17 October at 13:59 UTC is when its next wipe falls due. 3 days 17 hours ago it made the world it is using now. The tags list a wipe every week.

What happens on [Rust.kz] Test on wipe day?

An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.

Getting in

What is the way to join [Rust.kz] Test?

In the Rust console (F1), type client.connect 89.218.13.150:28015. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://discord.com/invite/STJwd78hZz.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players Room for 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build Game build: 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A wipe each week.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.