Skip to the shelves
Rust Vending Machine 66,360playing
Modded#8,724

SKP Testserver

Online 89.163.188.215:28015 checked 8m ago

moddedoxide
players now0of 10 slots
7-day average0peak 1
rank#8,724top 39%
last wipe · restocked1d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0002:0011:00Wiped Mon 12 Oct, 14:54 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304014:0023:0008:0017:0002:0011:00Wiped Mon 12 Oct, 14:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:54 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on SKP Testserver?

gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The cap is 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what SKP Testserver tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does SKP Testserver appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include SKP Testserver: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is currently on SKP Testserver?

The map on SKP Testserver is procedural, size 4,500 with seed 1203837342, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on SKP Testserver?

There is no gather rate in the name SKP Testserver. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is SKP Testserver in?

There is no region listed for SKP Testserver. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 89.163.188.215:28015.

How reliable is SKP Testserver, and is it online now?

You can grab SKP Testserver: it is online as we speak. The uptime counter points to a restart about 24 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.

What is the performance like on SKP Testserver?

The 48-hour average for server fps is 25, and the floor was 7. Up to 117,108 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 4,470 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does SKP Testserver use?

On Linux, SKP Testserver is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.

Population

What is SKP Testserver's rank among Rust servers?

The last seven days of player hours place SKP Testserver at #8,724, in the top 39% of all ranked servers.

How many players are on SKP Testserver right now?

SKP Testserver is carrying 0 players on 10 slots at the moment. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.

Wipe schedule

On what schedule does SKP Testserver wipe?

The wipes of SKP Testserver on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 46 hours ago.

Getting in

What is the way to join SKP Testserver?

In the Rust console (F1), type client.connect 89.163.188.215:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The cap is 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.