TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 20 October, 18:39 UTC, in 6d 9h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 9hTue 20 Oct, 18:39 UTC
- 13d 9hTue 27 Oct, 18:39 UTC
- 20d 9hTue 3 Nov, 18:39 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 27d 9hTue 10 Nov, 18:39 UTC
- 34d 9hTue 17 Nov, 18:39 UTC
- 41d 9hTue 24 Nov, 18:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC21d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on TEAM PROJECT?
Here are the tags TEAM PROJECT lists, which the game's browser uses: gmvanilla (Game mode): Vanilla survival mode; mp150 (Max players): The cap is 150; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs165217 (Build): Build 165217; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe each week; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^i (Battlefield): Kits and high rates for fast PvP; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser lists it under Europe. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does TEAM PROJECT appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature TEAM PROJECT are: EU Rust servers in stock, Modded Rust servers and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules & map
What rules does TEAM PROJECT enforce, and what settings does it run?
There is no gather rate in the name TEAM PROJECT. The group limit is 8 players, the game's default. You play battlefield, high rates and kits for fast PvP. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.
Server info
What location is TEAM PROJECT in?
With its EU tag, TEAM PROJECT lists in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 89.105.200.135:28015.
How stable is TEAM PROJECT, and is it currently online?
No stock on TEAM PROJECT at the moment, last seen 17 days 14 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). It came to Rust Vending Machine's notice on 16 September 2026.
Which Rust build is TEAM PROJECT running?
The setup: TEAM PROJECT on Linux, Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does TEAM PROJECT compare to other Rust servers in the rankings?
The last seven days of player hours place TEAM PROJECT at #16,840, in the top 72% of all ranked servers and #2,572 in Europe.
Is TEAM PROJECT busy at the moment?
You will find TEAM PROJECT offline right now; its last sighting was 17 days 14 hours ago.
Wipe details
How often does TEAM PROJECT wipe?
As the record holds too few of TEAM PROJECT's wipes to confirm the schedule, the prediction goes by its tag. Tuesday 20 October at 18:39 UTC is when its next wipe falls due. The world it has now started 21 days 14 hours ago. A weekly wipe schedule is published in its tags.
How to join
What is the way to join TEAM PROJECT?
Press F1 in Rust to bring up the console and enter client.connect 89.105.200.135:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.