TEAM PROJECT
Offline EU 89.105.200.130:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 19 October, 17:46 UTC, in 4d 22h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 22hMon 19 Oct, 17:46 UTC
- 11d 22hMon 26 Oct, 17:46 UTC
- 18d 22hMon 2 Nov, 17:46 UTC
- 21d 23hThu 5 Nov, 19:00 UTCFW
- 25d 22hMon 9 Nov, 17:46 UTC
- 32d 22hMon 16 Nov, 17:46 UTC
- 39d 22hMon 23 Nov, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 17:46 UTC23d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on TEAM PROJECT?
gmvanilla (Game mode): Unmodified survival play; mp150 (Max players): Room for 150; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): Protocol 2633: your game must match to get in; cs164530 (Build): It runs on build 164530; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^w (Weekly): Wipes arrive every week; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^i (Battlefield): Kits and high rates for fast PvP; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; EU (Europe): Europe is where the server browser files it is what TEAM PROJECT tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find TEAM PROJECT in?
The Rust Vending Machine lists that feature TEAM PROJECT are: EU Rust servers in stock, Modded Rust servers and Rust battlefield servers. It shows under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
Which map is currently on TEAM PROJECT?
A procedural map, generated by the game, is what TEAM PROJECT runs.
What rules does TEAM PROJECT enforce, and what settings does it run?
There is no gather rate in the name TEAM PROJECT. Groups can reach 8 players, which is the default. battlefield is the game mode, kits and high rates for quick PvP. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Server details
What is the location of TEAM PROJECT?
With its EU tag, TEAM PROJECT lists in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 89.105.200.130:28015.
How stable is TEAM PROJECT, and is it currently online?
No stock on TEAM PROJECT at the moment, last seen 22 days 23 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. The first sighting of it on Rust Vending Machine was 20 September 2026.
What version does TEAM PROJECT use?
The setup: TEAM PROJECT on Linux, Rust network protocol 2633 and build 164530. The protocol has to line up on your side to join, and Steam does the updating.
Population
What is TEAM PROJECT's rank among Rust servers?
The last seven days of player hours place TEAM PROJECT at #14,456, in the top 63% of all ranked servers and #2,453 in Europe.
What is the current player count on TEAM PROJECT?
You will find TEAM PROJECT offline right now; its last sighting was 22 days 23 hours ago.
Wipe details
How often does TEAM PROJECT wipe?
The prediction follows its tag, since too few of TEAM PROJECT's wipes are on record to confirm the schedule. It is due to wipe next on Monday 19 October at 17:46 UTC. 23 days 1 hours ago it made the world it is using now. The tags list a wipe every week.
What happens on TEAM PROJECT on wipe day?
The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.
Getting in
What is the way to join TEAM PROJECT?
In the Rust console (F1), type client.connect 89.105.200.130:28015. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.