TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 14 October, 18:57 UTC, in 9h. Its weekly schedule tag · low confidence
Coming wipes
- 9hWed 14 Oct, 18:57 UTC
- 7d 9hWed 21 Oct, 18:57 UTC
- 14d 9hWed 28 Oct, 18:57 UTC
- 21d 9hWed 4 Nov, 18:57 UTC
- 22d 9hThu 5 Nov, 19:00 UTCFW
- 28d 9hWed 11 Nov, 18:57 UTC
- 35d 9hWed 18 Nov, 18:57 UTC
- 42d 9hWed 25 Nov, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on TEAM PROJECT?
The server browser reads these tags that TEAM PROJECT publishes: gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): Room for 150; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): It runs on build 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^i (Battlefield): High rates and kits make for quick PvP; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser lists it under Europe. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does TEAM PROJECT appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature TEAM PROJECT are: EU Rust servers in stock, Modded Rust servers and Rust battlefield servers. It shows under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Settings and rules
What rules does TEAM PROJECT enforce, and what settings does it run?
No gather rate is given in the name of TEAM PROJECT. 8 players is the default group size, and that is the cap here. battlefield is the game mode, quick PvP, with kits and boosted rates. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.
Server info
Where can you find TEAM PROJECT?
The EU tag places TEAM PROJECT in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 89.105.199.210:28015.
How reliable is TEAM PROJECT, and is it online now?
No stock on TEAM PROJECT at the moment, last seen 20 days 13 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. The first sighting of it on Rust Vending Machine was 22 September 2026.
What Rust version does TEAM PROJECT run?
The setup: TEAM PROJECT on Linux, Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.
Population
Where does TEAM PROJECT sit in the rankings?
For player hours over the last seven days, TEAM PROJECT is #15,478 across all ranked servers, in the top 71%, and #2,515 in Europe.
What is the current player count on TEAM PROJECT?
At the moment TEAM PROJECT is offline, with a last sighting 20 days 13 hours ago.
Wipe schedule
How often does TEAM PROJECT wipe?
As the record holds too few of TEAM PROJECT's wipes to confirm the schedule, the prediction goes by its tag. Wednesday 14 October at 18:57 UTC is when its next wipe falls due. 20 days 14 hours ago it made the world it is using now. The tags list a wipe every week.
How does TEAM PROJECT handle wipe day?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 1 hours in.
Getting in
What is the way to join TEAM PROJECT?
Press F1 in Rust to bring up the console and enter client.connect 89.105.199.210:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.