MattOS Experimental Playtest Server
Offline 86.21.55.201:28019 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:20 UTC21d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:41 UTC22d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:53 UTC22d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 17:41 UTC22d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 10:47 UTC22d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 03:44 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 21:25 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 14:39 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 06:35 UTC24d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on MattOS Experimental Playtest Server?
gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs164530 (Build): It runs on build 164530; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use is what MattOS Experimental Playtest Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find MattOS Experimental Playtest Server in?
These Rust Vending Machine lists include MattOS Experimental Playtest Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is in play on MattOS Experimental Playtest Server?
A procedural map, generated by the game, is what MattOS Experimental Playtest Server runs.
What rules does MattOS Experimental Playtest Server enforce, and what settings does it run?
There is no gather rate in the name MattOS Experimental Playtest Server. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server info
What location is MattOS Experimental Playtest Server in?
No region is published by MattOS Experimental Playtest Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 86.21.55.201:28019.
What is the uptime like on MattOS Experimental Playtest Server?
No stock at present: MattOS Experimental Playtest Server is offline, last seen 21 days 15 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 17 September 2026.
Which Rust build is MattOS Experimental Playtest Server running?
Rust network protocol 2633 and build 164530 on Windows is what powers MattOS Experimental Playtest Server. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is MattOS Experimental Playtest Server's rank among Rust servers?
The last seven days of player hours place MattOS Experimental Playtest Server at #15,460, in the top 67% of all ranked servers.
Is MattOS Experimental Playtest Server busy at the moment?
You will find MattOS Experimental Playtest Server offline right now; its last sighting was 21 days 15 hours ago.
Wipe details
How often does MattOS Experimental Playtest Server wipe?
No next wipe can be predicted for MattOS Experimental Playtest Server, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 21 days 16 hours ago it made the world it is using now.
What happens on MattOS Experimental Playtest Server on wipe day?
An average of 0 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.
Getting in
What is the way to join MattOS Experimental Playtest Server?
Open Rust and press F1 for the console, then type client.connect 86.21.55.201:28019. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.