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Modded#15,460

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 21d ago

moddedcarbon
players now0of 100 slots
7-day average0peak –
rank#15,460top 67%
last wipe · restocked21d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
88%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC21d ago 0 – running 0
Tue 22 Sep, 06:41 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC24d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on MattOS Experimental Playtest Server?

gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs164530 (Build): It runs on build 164530; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use is what MattOS Experimental Playtest Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find MattOS Experimental Playtest Server in?

These Rust Vending Machine lists include MattOS Experimental Playtest Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What map is in play on MattOS Experimental Playtest Server?

A procedural map, generated by the game, is what MattOS Experimental Playtest Server runs.

What rules does MattOS Experimental Playtest Server enforce, and what settings does it run?

There is no gather rate in the name MattOS Experimental Playtest Server. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What location is MattOS Experimental Playtest Server in?

No region is published by MattOS Experimental Playtest Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 86.21.55.201:28019.

What is the uptime like on MattOS Experimental Playtest Server?

No stock at present: MattOS Experimental Playtest Server is offline, last seen 21 days 15 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 17 September 2026.

Which Rust build is MattOS Experimental Playtest Server running?

Rust network protocol 2633 and build 164530 on Windows is what powers MattOS Experimental Playtest Server. The protocol has to line up on your side to join, and Steam does the updating.

Player count

What is MattOS Experimental Playtest Server's rank among Rust servers?

The last seven days of player hours place MattOS Experimental Playtest Server at #15,460, in the top 67% of all ranked servers.

Is MattOS Experimental Playtest Server busy at the moment?

You will find MattOS Experimental Playtest Server offline right now; its last sighting was 21 days 15 hours ago.

Wipe details

How often does MattOS Experimental Playtest Server wipe?

No next wipe can be predicted for MattOS Experimental Playtest Server, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 21 days 16 hours ago it made the world it is using now.

What happens on MattOS Experimental Playtest Server on wipe day?

An average of 0 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

Getting in

What is the way to join MattOS Experimental Playtest Server?

Open Rust and press F1 for the console, then type client.connect 86.21.55.201:28019. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp100
Max players The cap is 100.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol Protocol 2633: your game must match to get in.
cs164530
Build It runs on build 164530.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.