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Modded#8,252

Production-test-server

Offline 86.159.123.208:28015 checked 16h ago

monthly wipes moddedcarbon
players now1of 1 slots
7-day average1peak 1
rank#8,252top 37%
last wipe · restocked7d agomonthly schedule
next wipe · restock22d 8hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75115:0016:0018:0019:0016:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Production-test-server?

Here are the tags Production-test-server lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp1 (Max players): Room for 1; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Production-test-server in?

The Rust Vending Machine lists that feature Production-test-server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Map and rules

What rules does Production-test-server enforce, and what settings does it run?

The name of Production-test-server gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is Production-test-server in?

There is no region listed for Production-test-server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 86.159.123.208:28015.

How stable is Production-test-server, and is it currently online?

Right now Production-test-server is not in stock, last seen 16 hours ago. Across the last 4 days, it was available for 12 of 96 hours, or 12% of the time. Its first record on Rust Vending Machine is dated 9 October 2026.

What version does Production-test-server use?

The setup: Production-test-server on Windows, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is Production-test-server's rank among Rust servers?

Over the last seven days Production-test-server ranks #8,252 on player hours, among the top 37% of all ranked servers.

What is the current player count on Production-test-server?

You will find Production-test-server offline right now; its last sighting was 16 hours ago. It peaked at 1 this week, and the average was 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

Wipe info

When does Production-test-server wipe?

It is an estimate from the force wipe that gives Production-test-server's next wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 7 days 23 hours ago. Wipes once a month are what its tags show.

Getting in

What steps do you take to join Production-test-server?

In the Rust console (F1), type client.connect 86.159.123.208:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp1
Max players Room for 1.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to the Facepunch force wipe.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.