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Community#15,173

cdogservers.net - Public

Online 86.135.82.110:28015 checked 13m ago

players now0of 400 slots
7-day average0peak –
rank#15,173top 70%
last wipe · restocked1d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123402:0006:0010:0014:0018:0022:00

Hourly average and peak, UTC.

Server performance

05010015020002:0006:0010:0014:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |US Biweekly| 208.103.169.185:28015 NA · groups of 12+ · biweekly · 412 on average
A2256/ 250 players
Community
Rustoria.co - EU Medium 208.103.169.220:28015 EU · groups of 12+ · biweekly · 384 on average
A34/ 325 players
Community
Rusty Moose |EU Biweekly| 205.178.168.175:28015 EU · groups of 12+ · biweekly · 312 on average
B154/ 200 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on cdogservers.net - Public?

The server browser reads these tags that cdogservers.net - Public publishes: gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): 400 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does cdogservers.net - Public appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature cdogservers.net - Public are: Community Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is currently on cdogservers.net - Public?

cdogservers.net - Public runs a procedural map of size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on cdogservers.net - Public?

The name of cdogservers.net - Public gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser puts it under Community: it is a community server. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find cdogservers.net - Public?

There is no region listed for cdogservers.net - Public. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 86.135.82.110:28015.

How stable is cdogservers.net - Public, and is it currently online?

You can grab cdogservers.net - Public: it is online as we speak. By its own uptime report, the last restart was about 10 hours ago. The first sighting of it on Rust Vending Machine was 21 October 2026.

How well does cdogservers.net - Public perform?

Server fps over the last 48 hours averaged 94 and never dropped below 83. The entity count reached 209,010: that includes buildings, deployables and everything else. At most it drew 3,405 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What version does cdogservers.net - Public use?

The setup: cdogservers.net - Public on Windows, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Population

How does cdogservers.net - Public compare to other Rust servers in the rankings?

The last seven days of player hours place cdogservers.net - Public at #15,173, in the top 70% of all ranked servers.

How many players are on cdogservers.net - Public right now?

You will find 0 players filling 400 slots in cdogservers.net - Public as things stand. The seven-day average stands at 0 players.

Wipe info

When does cdogservers.net - Public wipe?

The wipes of cdogservers.net - Public on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 47 hours ago it made the world it is using now.

Getting in

What is the way to join cdogservers.net - Public?

In the Rust console (F1), type client.connect 86.135.82.110:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp400
Max players 400 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.