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Modded#15,313

Sunnyland Test

Online 85.215.131.176:28015 checked 6m ago

moddedcarbon
players now0of 20 slots
7-day average0peak 1
rank#15,313top 69%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:20 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Sunnyland Test?

gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): The cap is 20; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins is what Sunnyland Test tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Sunnyland Test appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Sunnyland Test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Sunnyland Test?

The map on Sunnyland Test is procedural, size 4,500 with seed 190175077, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on Sunnyland Test?

The name of Sunnyland Test gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is Sunnyland Test in?

No region is published by Sunnyland Test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 85.215.131.176:28015.

How reliable is Sunnyland Test, and is it online now?

You can grab Sunnyland Test: it is online as we speak. The uptime counter points to a restart about 20 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on Sunnyland Test?

The 48-hour average for server fps is 52, and the floor was 41. The entity count reached 119,861: that includes buildings, deployables and everything else. Memory use peaked at 4,593 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Sunnyland Test running?

The setup: Sunnyland Test on Linux, Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.

Player count

What is Sunnyland Test's rank among Rust servers?

Over the last seven days Sunnyland Test ranks #15,313 on player hours, among the top 69% of all ranked servers.

How many players are on Sunnyland Test right now?

Sunnyland Test is carrying 0 players on 20 slots at the moment. The seven-day average is 0, and the busiest point reached 1.

Wipe info

On what schedule does Sunnyland Test wipe?

The wipes of Sunnyland Test on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 11 days 21 hours ago.

What happens on Sunnyland Test on wipe day?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What is the way to join Sunnyland Test?

Press F1 in Rust to bring up the console and enter client.connect 85.215.131.176:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players The cap is 20.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Build 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.