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Rust Vending Machine 45,975playing
Modded#4,975

4Netplayers Rust Server

Online 85.14.216.84:23300 checked 13m ago

moddedoxide
players now0of 10 slots
7-day average1peak 4
rank#4,975top 22%
last wipe · restocked2d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:09 UTC2d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on 4Netplayers Rust Server?

The server browser reads these tags that 4Netplayers Rust Server publishes: gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): The cap is 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust Server in?

The Rust Vending Machine lists that feature 4Netplayers Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

Which map is currently on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Rust Server?

No gather rate is given in the name of 4Netplayers Rust Server. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find 4Netplayers Rust Server?

There is no region listed for 4Netplayers Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 85.14.216.84:23300.

What is the uptime like on 4Netplayers Rust Server?

Open for trade right now: 4Netplayers Rust Server is online. By its own uptime report, the last restart was about 5 hours ago. 72 of 72 hours online over the last 3 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 10 October 2026.

Is 4Netplayers Rust Server lag-free?

Server fps over the last 48 hours averaged 30 and never dropped below 28. At its peak it held 90,039 entities, counting buildings, deployables and all else in the world. The highest memory reading was 2,851 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is 4Netplayers Rust Server running?

On Linux, 4Netplayers Rust Server is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is 4Netplayers Rust Server's rank among Rust servers?

Over the last seven days 4Netplayers Rust Server ranks #4,975 on player hours, among the top 22% of all ranked servers.

What is the current player count on 4Netplayers Rust Server?

4Netplayers Rust Server is carrying 0 players on 10 slots at the moment. The seven-day average stands at 1 players, peaking at 4. Its busiest point in the last 48 hours was 18:00 UTC, averaging 4 players.

Wipe details

On what schedule does 4Netplayers Rust Server wipe?

Too few wipes of 4Netplayers Rust Server are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 2 days 22 hours ago.

What happens on 4Netplayers Rust Server on wipe day?

An average of 4 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 29 hours after the wipe.

Getting in

What steps do you take to join 4Netplayers Rust Server?

In the Rust console (F1), type client.connect 85.14.216.84:23300. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players The cap is 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.