4Netplayers Rust Server - OK
Online 85.14.216.17:21100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, and #325 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on 4Netplayers Rust Server - OK?
The server browser reads these tags that 4Netplayers Rust Server - OK publishes: gmsoftcore (Game mode): Softcore rules, which are gentler; mp10 (Max players): 10 player slots; ts4 (Group limit): A team holds 4 at most; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does 4Netplayers Rust Server - OK appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature 4Netplayers Rust Server - OK are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on 4Netplayers Rust Server - OK?
The map on 4Netplayers Rust Server - OK is procedural, size 4,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does 4Netplayers Rust Server - OK enforce, and what settings does it run?
There is no gather rate in the name 4Netplayers Rust Server - OK. You can have 4 players at most in a quad group. softcore is the game mode, Facepunch's easier option, with part of your loot kept. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.
Server info
What location is 4Netplayers Rust Server - OK in?
You will find no region published for 4Netplayers Rust Server - OK. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 85.14.216.17:21100.
How reliable is 4Netplayers Rust Server - OK, and is it online now?
You can grab 4Netplayers Rust Server - OK: it is online as we speak. Its uptime figure puts the last restart at roughly 16 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 17 September 2026.
What is the performance like on 4Netplayers Rust Server - OK?
The 48-hour average for server fps is 30, and the floor was 28. Up to 90,824 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,541 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does 4Netplayers Rust Server - OK run?
The setup: 4Netplayers Rust Server - OK on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does 4Netplayers Rust Server - OK compare to other Rust servers in the rankings?
Over the last seven days 4Netplayers Rust Server - OK ranks #5,336 on player hours, among the top 24% of all ranked servers. It ranks #325 among quad servers.
What is the current player count on 4Netplayers Rust Server - OK?
You will find 0 players filling 10 slots in 4Netplayers Rust Server - OK as things stand. It peaked at 3 this week, and the average was 0. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
Wipe schedule
When does 4Netplayers Rust Server - OK wipe?
There are not yet enough recorded wipes from 4Netplayers Rust Server - OK to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 12 days 17 hours ago.
What can you expect on 4Netplayers Rust Server - OK when wipe day comes?
The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 7 hours after the wipe.
Join the server
What steps do you take to join 4Netplayers Rust Server - OK?
Open Rust and press F1 for the console, then type client.connect 85.14.216.17:21100. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.