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Modded#7,112

GodsForsakenLand

Online 85.134.72.218:28015 checked 9m ago

moddedoxide
players now0of 10 slots
7-day average0peak 2
rank#7,112top 32%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on GodsForsakenLand?

Here are the tags GodsForsakenLand lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find GodsForsakenLand in?

The Rust Vending Machine lists that feature GodsForsakenLand are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on GodsForsakenLand?

A procedural map, size 4,500 with seed 9876513, generated by the game, is what GodsForsakenLand runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does GodsForsakenLand enforce, and what settings does it run?

The name of GodsForsakenLand gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of GodsForsakenLand?

No region is published by GodsForsakenLand. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 85.134.72.218:28015.

How stable is GodsForsakenLand, and is it currently online?

The shelves show GodsForsakenLand in stock and online right now. Its uptime figure puts the last restart at roughly 9 days 15 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 3 October 2026.

What is the performance like on GodsForsakenLand?

The 48-hour average for server fps is 115, and the floor was 96. Up to 113,301 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 6,506 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does GodsForsakenLand use?

The setup: GodsForsakenLand on Windows, Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is GodsForsakenLand's rank among Rust servers?

Over the last seven days GodsForsakenLand ranks #7,112 on player hours, among the top 32% of all ranked servers.

How many players are on GodsForsakenLand right now?

GodsForsakenLand is carrying 0 players on 10 slots at the moment. The seven-day average is 0, and the busiest point reached 2. The last 48 hours peaked at 16:00 UTC, when it averaged 2 players.

Wipe schedule

On what schedule does GodsForsakenLand wipe?

The wipes of GodsForsakenLand on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 10 days 4 hours ago.

What can you expect on GodsForsakenLand when wipe day comes?

At their busiest, its recent wipes averaged 2 players. On the latest wipe, 11 hours after it began, the crowd peaked.

Getting in

What steps do you take to join GodsForsakenLand?

Open Rust and press F1 for the console, then type client.connect 85.134.72.218:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.