LOST RUST PVE
Online 85.12.211.252:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 17 October, 08:45 UTC, in 3d 4h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 4hSat 17 Oct, 08:45 UTC
- 17d 4hSat 31 Oct, 08:45 UTC
- 22d 15hThu 5 Nov, 19:00 UTCFW
- 31d 4hSat 14 Nov, 08:45 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:45 UTC10d ago | 15 | – | running | 5 |
| Thu 1 Oct, 18:25 UTC FW12d ago | 15 | – | 1.6 days | 3 |
| Thu 17 Sep, 16:23 UTC26d ago | 12 | halved by day 11 | 14.1 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on LOST RUST PVE?
Here are the tags LOST RUST PVE lists, which the game's browser uses: gmvanilla (Game mode): Unmodified survival play; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find LOST RUST PVE in?
These Rust Vending Machine lists include LOST RUST PVE: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on LOST RUST PVE?
The map on LOST RUST PVE is procedural, size 4,250 with seed 874806, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does LOST RUST PVE enforce, and what settings does it run?
There is no gather rate in the name LOST RUST PVE. 8 players is the default group size, and that is the cap here. You play pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.
Server details
What is the location of LOST RUST PVE?
No region is published by LOST RUST PVE. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 85.12.211.252:28015.
How stable is LOST RUST PVE, and is it currently online?
You can grab LOST RUST PVE: it is online as we speak. Its uptime figure puts the last restart at roughly 2 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.
Is LOST RUST PVE lag-free?
The 48-hour average for server fps is 56, and the floor was 30. At its peak it held 137,315 entities, counting buildings, deployables and all else in the world. At most it drew 3,956 MB of memory. What players call lag comes from low fps and an entity count on the rise.
What version does LOST RUST PVE use?
Rust network protocol 2634 and build 167398 on Linux is what powers LOST RUST PVE. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does LOST RUST PVE sit in the rankings?
The last seven days of player hours place LOST RUST PVE at #1,689, in the top 8% of all ranked servers.
What is the current player count on LOST RUST PVE?
LOST RUST PVE is carrying 1 players on 100 slots at the moment. The seven-day average stands at 4 players, peaking at 12. The last 48 hours peaked at 15:00 UTC, when it averaged 8 players.
Wipe schedule
When does LOST RUST PVE wipe?
Too few wipes of LOST RUST PVE are recorded to confirm its schedule, so its tag decides the prediction. Due on Saturday 17 October at 08:45 UTC: its next wipe. It has been running its current world since 12 days 9 hours ago. A wipe every two weeks is published in its tags.
What happens on LOST RUST PVE on wipe day?
The average busiest point of its recent wipes was 14 players. Peak crowd on the latest wipe came 4 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 11.
How to join
What steps do you take to join LOST RUST PVE?
Press F1 in Rust to bring up the console and enter client.connect 85.12.211.252:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://lostrust.online/ for its website.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
