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PvE#8,578

Procedural Map

Online 83.147.29.183:28025 checked 11m ago

moddedoxidepve
players now0of 100 slots
7-day average0peak 2
rank#8,578top 38%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:07 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Procedural Map?

Here are the tags Procedural Map lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): It runs on build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Procedural Map appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Procedural Map are: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on Procedural Map?

The map on Procedural Map is procedural, size 3,700 with seed 657663029, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on Procedural Map?

There is no gather rate in the name Procedural Map. The group limit is 8 players, the game's default. This server runs pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of Procedural Map?

You will find no region published for Procedural Map. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 83.147.29.183:28025.

What is the uptime like on Procedural Map?

The shelves show Procedural Map in stock and online right now. Its uptime figure puts the last restart at roughly 2 days 2 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on Procedural Map?

Over the last 48 hours the average server fps was 30, with a low of 30. The entity count reached 78,145: that includes buildings, deployables and everything else. Memory use peaked at 2,319 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Procedural Map running?

Rust network protocol 2634 and build 166652 on Windows is what powers Procedural Map. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does Procedural Map compare to other Rust servers in the rankings?

The last seven days of player hours place Procedural Map at #8,578, in the top 38% of all ranked servers.

Is Procedural Map busy at the moment?

Right now 100 slots in Procedural Map hold 0 players. The seven-day average is 0, and the busiest point reached 2. The last 48 hours peaked at 18:00 UTC, when it averaged 1 players.

Wipe schedule

How often does Procedural Map wipe?

There are not yet enough recorded wipes from Procedural Map to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 23 hours ago it made the world it is using now.

What can you expect on Procedural Map when wipe day comes?

An average of 3 players turned up at the peak of its recent wipes. On the latest wipe, 38 hours after it began, the crowd peaked.

Getting in

What steps do you take to join Procedural Map?

In the Rust console (F1), type client.connect 83.147.29.183:28025. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players The cap is 100.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166652
Build It runs on build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.