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Modded#3,644

Imperfect World - HARDCORE MODE PVE

Online 83.147.29.183:28015 checked 12m ago

teams off moddedoxidehardcore
players now0of 50 slots
7-day average1peak 4
rank#3,644top 16%
last wipe · restocked12d agono schedule published
next wipe · restock22d 15hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

025507510004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 15hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Imperfect World - HARDCORE MODE PVE?

Here are the tags Imperfect World - HARDCORE MODE PVE lists, which the game's browser uses: gmhardcore (Game mode): The harsher hardcore ruleset; mp50 (Max players): 50 player slots; ts0 (Group limit): No teams here; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Imperfect World - HARDCORE MODE PVE appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Imperfect World - HARDCORE MODE PVE are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on Imperfect World - HARDCORE MODE PVE?

Generated by the game, the map on Imperfect World - HARDCORE MODE PVE is procedural and size 4,250.

Which settings and rules apply on Imperfect World - HARDCORE MODE PVE?

No gather rate is given in the name of Imperfect World - HARDCORE MODE PVE. A group limit is not published here. This server runs hardcore, Facepunch's most difficult mode. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.

Server details

What location is Imperfect World - HARDCORE MODE PVE in?

There is no region listed for Imperfect World - HARDCORE MODE PVE. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 83.147.29.183:28015.

How reliable is Imperfect World - HARDCORE MODE PVE, and is it online now?

Open for trade right now: Imperfect World - HARDCORE MODE PVE is online. Its uptime figure puts the last restart at roughly 6 days 3 hours ago. 162 of 168 hours online over the last 7 full days, or 96% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is Imperfect World - HARDCORE MODE PVE lag-free?

Server fps over the last 48 hours averaged 71 and never dropped below 55. At its peak it held 112,247 entities, counting buildings, deployables and all else in the world. The highest memory reading was 7,051 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Imperfect World - HARDCORE MODE PVE run?

The setup: Imperfect World - HARDCORE MODE PVE on Windows, Rust network protocol 2634 and build 167058. The protocol has to line up on your side to join, and Steam does the updating.

Population

How does Imperfect World - HARDCORE MODE PVE compare to other Rust servers in the rankings?

Over the last seven days Imperfect World - HARDCORE MODE PVE ranks #3,644 on player hours, among the top 16% of all ranked servers.

How many players are on Imperfect World - HARDCORE MODE PVE right now?

Imperfect World - HARDCORE MODE PVE is carrying 0 players on 50 slots at the moment. The seven-day average stands at 1 players, peaking at 4. The last 48 hours peaked at 12:00 UTC, when it averaged 3 players.

Wipe info

How often does Imperfect World - HARDCORE MODE PVE wipe?

Only the monthly force wipe applies at Imperfect World - HARDCORE MODE PVE. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 12 days 8 hours ago it made the world it is using now.

What can you expect on Imperfect World - HARDCORE MODE PVE when wipe day comes?

An average of 3 players turned up at the peak of its recent wipes. On the latest wipe, 1 hours after it began, the crowd peaked.

Getting in

What is the way to join Imperfect World - HARDCORE MODE PVE?

Press F1 in Rust to bring up the console and enter client.connect 83.147.29.183:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to http://dirtydevver.uk/ for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167058,ts0,^o^z

Game

gmhardcore
Game mode The harsher hardcore ruleset.
mp50
Max players 50 player slots.
ts0
Group limit No teams here.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.