Skip to the shelves
Rust Vending Machine 33,110playing
Modded#7,860

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 13m ago

moddedoxide
players now0of 10 slots
7-day average0peak 1
rank#7,860top 35%
last wipe · restocked13d agono schedule published
next wipe · restock21d 12hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct9 Oct12 Oct15 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 12h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 21d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on 4Netplayers Jungle Server Test?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The cap is 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game is what 4Netplayers Jungle Server Test tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Jungle Server Test in?

The Rust Vending Machine lists that feature 4Netplayers Jungle Server Test are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on 4Netplayers Jungle Server Test?

The map on 4Netplayers Jungle Server Test is procedural, size 6,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Jungle Server Test?

No gather rate is given in the name of 4Netplayers Jungle Server Test. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.

About the server

What is the location of 4Netplayers Jungle Server Test?

There is no region listed for 4Netplayers Jungle Server Test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 82.223.22.21:23400.

How reliable is 4Netplayers Jungle Server Test, and is it online now?

The shelves show 4Netplayers Jungle Server Test in stock and online right now. The uptime counter points to a restart about 36 minutes ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 29 September 2026.

How well does 4Netplayers Jungle Server Test perform?

The 48-hour average for server fps is 30, and the floor was 24. At its peak it held 201,804 entities, counting buildings, deployables and all else in the world. The highest memory reading was 4,739 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does 4Netplayers Jungle Server Test use?

Rust network protocol 2634 and build 167781 on Linux is what powers 4Netplayers Jungle Server Test. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does 4Netplayers Jungle Server Test compare to other Rust servers in the rankings?

The last seven days of player hours place 4Netplayers Jungle Server Test at #7,860, in the top 35% of all ranked servers.

Is 4Netplayers Jungle Server Test busy at the moment?

Right now 10 slots in 4Netplayers Jungle Server Test hold 0 players. The seven-day average stands at 0 players, peaking at 1. The last 48 hours peaked at 18:00 UTC, when it averaged 1 players.

Wipe schedule

How often does 4Netplayers Jungle Server Test wipe?

Once a month, 4Netplayers Jungle Server Test wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 13 days 11 hours ago it made the world it is using now.

What can you expect on 4Netplayers Jungle Server Test when wipe day comes?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Join the server

What is the way to join 4Netplayers Jungle Server Test?

Press F1 in Rust to bring up the console and enter client.connect 82.223.22.21:23400. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players The cap is 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.