SR Developed Server
Online 82.21.2.36:24939 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:33 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 10:35 UTC1d ago | – | – | – | 1 |
| Sun 11 Oct, 15:19 UTC2d ago | – | – | – | 0 |
| Sat 10 Oct, 15:01 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 12:40 UTC3d ago | – | – | – | 0 |
| Fri 9 Oct, 14:12 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 12:25 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 09:39 UTC4d ago | – | – | – | 0 |
| Tue 6 Oct, 05:38 UTC7d ago | 3 | halved by day 1 | 3.2 days | 0 |
| Mon 5 Oct, 10:19 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 05:32 UTC8d ago | 3 | – | 1 days | 0 |
| Thu 1 Oct, 18:10 UTC FW12d ago | 1 | halved by day 1 | 3.5 days | 0 |
| Sat 26 Sep, 08:45 UTC17d ago | 1 | held half | 5.4 days | 0 |
| Thu 24 Sep, 13:50 UTC19d ago | 1 | – | 1.8 days | 0 |
| Thu 24 Sep, 08:57 UTC19d ago | – | – | – | 0 |
| Thu 24 Sep, 06:29 UTC19d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 10:52 UTC20d ago | 2 | – | 0.8 days | 0 |
| Tue 22 Sep, 07:02 UTC21d ago | 3 | – | 1.2 days | 0 |
| Mon 21 Sep, 15:35 UTC22d ago | – | – | – | 1 |
| Mon 21 Sep, 14:50 UTC22d ago | 3 | – | 0.7 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on SR Developed Server?
The server browser reads these tags that SR Developed Server publishes: gmrust (Game mode): Rust survival, the standard way; mp80 (Max players): The cap is 80; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find SR Developed Server in?
These Rust Vending Machine lists include SR Developed Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules & map
What map is in play on SR Developed Server?
SR Developed Server runs a procedural map of size 3,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
What rules does SR Developed Server enforce, and what settings does it run?
There is no gather rate in the name SR Developed Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.
Server info
What is the location of SR Developed Server?
You will find no region published for SR Developed Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 82.21.2.36:24939.
How reliable is SR Developed Server, and is it online now?
You can grab SR Developed Server: it is online as we speak. The uptime counter points to a restart about 2 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.
Is SR Developed Server lag-free?
The 48-hour average for server fps is 30, and the floor was 30. Up to 55,807 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,455 MB. What players call lag comes from low fps and an entity count on the rise.
What version does SR Developed Server use?
The setup: SR Developed Server on Linux, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does SR Developed Server compare to other Rust servers in the rankings?
Over the last seven days SR Developed Server ranks #6,164 on player hours, among the top 28% of all ranked servers.
How many players are on SR Developed Server right now?
SR Developed Server is carrying 0 players on 80 slots at the moment. The seven-day average is 0, and the busiest point reached 4. Its busiest point in the last 48 hours was 14:00 UTC, averaging 2 players.
Wipe schedule
When does SR Developed Server wipe?
Every few hours SR Developed Server spins up a new world, so it has no wipe schedule, and those resets do not count as wipes.
Join the server
What is the way to join SR Developed Server?
Press F1 in Rust to bring up the console and enter client.connect 82.21.2.36:24939. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp80,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp80
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.