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Modded#16,011

TIER.ID | Internal Competitive

Offline 82.194.22.117:28015 checked 11d ago

moddedcarbon
players now0of 1000 slots
7-day average0peak –
rank#16,011top 70%
last wipe · restocked11d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on TIER.ID | Internal Competitive?

The server browser reads these tags that TIER.ID | Internal Competitive publishes: gmrust (Game mode): Rust survival, the standard way; mp1000 (Max players): Room for 1,000; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166494 (Build): Build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find TIER.ID | Internal Competitive in?

These Rust Vending Machine lists include TIER.ID | Internal Competitive: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which settings and rules apply on TIER.ID | Internal Competitive?

There is no gather rate in the name TIER.ID | Internal Competitive. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.

Server details

Where can you find TIER.ID | Internal Competitive?

You will find no region published for TIER.ID | Internal Competitive. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 82.194.22.117:28015.

How reliable is TIER.ID | Internal Competitive, and is it online now?

Right now TIER.ID | Internal Competitive is not in stock, last seen 11 days ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 3 October 2026.

Which Rust build is TIER.ID | Internal Competitive running?

Rust network protocol 2634 and build 166494 on Linux is what powers TIER.ID | Internal Competitive. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does TIER.ID | Internal Competitive compare to other Rust servers in the rankings?

Over the last seven days TIER.ID | Internal Competitive ranks #16,011 on player hours, among the top 70% of all ranked servers.

How many players are on TIER.ID | Internal Competitive right now?

Current status for TIER.ID | Internal Competitive: offline, last seen 11 days ago.

Wipe details

On what schedule does TIER.ID | Internal Competitive wipe?

The wipes of TIER.ID | Internal Competitive on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 2 hours ago it made the world it is using now.

How to join

What is the way to join TIER.ID | Internal Competitive?

Press F1 in Rust to bring up the console and enter client.connect 82.194.22.117:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp1000
Max players Room for 1,000.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166494
Build Build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.