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Modded#7,133

Private Rust Development - 641 Blueprints

Offline 82.17.236.46:28115 checked 53m ago

moddedcarbon
players now0of 10 slots
7-day average0peak 1
rank#7,133top 32%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct7 Oct10 Oct13 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Private Rust Development - 641 Blueprints?

gmrust (Game mode): The standard survival game mode; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): It runs on build 167398; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon is what Private Rust Development - 641 Blueprints tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Private Rust Development - 641 Blueprints appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Private Rust Development - 641 Blueprints: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Private Rust Development - 641 Blueprints?

Generated by the game, the map on Private Rust Development - 641 Blueprints is procedural.

Which settings and rules apply on Private Rust Development - 641 Blueprints?

No gather rate is given in the name of Private Rust Development - 641 Blueprints. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. The server has VAC, Valve's anti-cheat, switched off.

Server details

Where can you find Private Rust Development - 641 Blueprints?

You will find no region published for Private Rust Development - 641 Blueprints. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 82.17.236.46:28115.

How stable is Private Rust Development - 641 Blueprints, and is it currently online?

No stock at present: Private Rust Development - 641 Blueprints is offline, last seen 53 minutes ago. 86 of 168 hours online over the last 7 full days, or 51% uptime. Its first record on Rust Vending Machine is dated 29 September 2026.

What Rust version does Private Rust Development - 641 Blueprints run?

Rust network protocol 2634 and build 167398 on Windows is what powers Private Rust Development - 641 Blueprints. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does Private Rust Development - 641 Blueprints compare to other Rust servers in the rankings?

Over the last seven days Private Rust Development - 641 Blueprints ranks #7,133 on player hours, among the top 32% of all ranked servers.

Is Private Rust Development - 641 Blueprints busy at the moment?

You will find Private Rust Development - 641 Blueprints offline right now; its last sighting was 53 minutes ago. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

Wipe info

On what schedule does Private Rust Development - 641 Blueprints wipe?

Too few wipes of Private Rust Development - 641 Blueprints are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 10 days 7 hours ago.

What can you expect on Private Rust Development - 641 Blueprints when wipe day comes?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What is the way to join Private Rust Development - 641 Blueprints?

Open Rust and press F1 for the console, then type client.connect 82.17.236.46:28115. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167398
Build It runs on build 167398.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.