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Modded#15,185

Local Carbon Plugin Dev

Offline 81.98.90.0:28015 checked 2d ago

moddedcarbon
players now0of 4 slots
7-day average0peak 1
rank#15,185top 68%
last wipe · restocked2d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct8 Oct11 Oct13 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 23:02 UTC2d ago 1 – running 1
Fri 2 Oct, 23:35 UTC10d ago 1 – 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Local Carbon Plugin Dev?

The server browser reads these tags that Local Carbon Plugin Dev publishes: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Local Carbon Plugin Dev in?

The Rust Vending Machine lists that feature Local Carbon Plugin Dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

What map is in play on Local Carbon Plugin Dev?

A procedural map, generated by the game, is what Local Carbon Plugin Dev runs.

Which settings and rules apply on Local Carbon Plugin Dev?

No gather rate is given in the name of Local Carbon Plugin Dev. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. The server has VAC, Valve's anti-cheat, switched on.

About the server

Where can you find Local Carbon Plugin Dev?

There is no region listed for Local Carbon Plugin Dev. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 81.98.90.0:28015.

How reliable is Local Carbon Plugin Dev, and is it online now?

No stock on Local Carbon Plugin Dev at the moment, last seen 2 days 20 hours ago. 2 of 168 hours online over the last 7 full days, or 1% uptime. Its first record on Rust Vending Machine is dated 2 October 2026.

What version does Local Carbon Plugin Dev use?

On Windows, Local Carbon Plugin Dev is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does Local Carbon Plugin Dev sit in the rankings?

Over the last seven days Local Carbon Plugin Dev ranks #15,185 on player hours, among the top 68% of all ranked servers.

What is the current player count on Local Carbon Plugin Dev?

Current status for Local Carbon Plugin Dev: offline, last seen 2 days 20 hours ago. The seven-day average is 0, and the busiest point reached 1.

Wipe schedule

How often does Local Carbon Plugin Dev wipe?

Too few wipes of Local Carbon Plugin Dev are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 2 days 22 hours ago.

What happens on Local Carbon Plugin Dev on wipe day?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked.

Join the server

What steps do you take to join Local Carbon Plugin Dev?

Press F1 in Rust to bring up the console and enter client.connect 81.98.90.0:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players 4 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Game build: 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.