Production-test-server
Offline 81.141.211.204:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 11h. The force wipe · high confidence
Coming wipes
- 21d 11hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC8d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC10d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC13d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC15d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC18d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC27d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC28d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC29d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on Production-test-server?
The server browser reads these tags that Production-test-server publishes: gmrust (Game mode): Rust survival, the standard way; mp1 (Max players): 1 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Production-test-server appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Production-test-server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
What rules does Production-test-server enforce, and what settings does it run?
The name of Production-test-server gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.
About the server
Where can you find Production-test-server?
There is no region listed for Production-test-server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 81.141.211.204:28015.
How reliable is Production-test-server, and is it online now?
No stock at present: Production-test-server is offline, last seen 8 days 18 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. It came to Rust Vending Machine's notice on 14 September 2026.
What version does Production-test-server use?
Rust network protocol 2634 and build 166652 on Windows is what powers Production-test-server. The protocol has to line up on your side to join, and Steam does the updating.
Player count
Where does Production-test-server sit in the rankings?
The last seven days of player hours place Production-test-server at #13,767, in the top 61% of all ranked servers.
What is the current player count on Production-test-server?
You will find Production-test-server offline right now; its last sighting was 8 days 18 hours ago.
Wipe details
When does Production-test-server wipe?
Only the monthly force wipe applies at Production-test-server. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 8 days 20 hours ago it made the world it is using now. Its tags state a wipe each month.
How does Production-test-server handle wipe day?
An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 50% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.
Join the server
What steps do you take to join Production-test-server?
Press F1 in Rust to bring up the console and enter client.connect 81.141.211.204:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.