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Modded#16,006

Local Dev Server (Carbon)

Offline 79.209.90.240:28505 checked 11d ago

moddedcarbon
players now0of 50 slots
7-day average0peak –
rank#16,006top 70%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:21 UTC11d ago 0 – running 1
Wed 30 Sep, 13:27 UTC14d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Local Dev Server (Carbon)?

The server browser reads these tags that Local Dev Server (Carbon) publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166655 (Build): Game build: 166655; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Local Dev Server (Carbon) in?

These Rust Vending Machine lists include Local Dev Server (Carbon): Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What rules does Local Dev Server (Carbon) enforce, and what settings does it run?

There is no gather rate in the name Local Dev Server (Carbon). The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of Local Dev Server (Carbon)?

You will find no region published for Local Dev Server (Carbon). Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 79.209.90.240:28505.

How stable is Local Dev Server (Carbon), and is it currently online?

No stock on Local Dev Server (Carbon) at the moment, last seen 11 days 4 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. The first sighting of it on Rust Vending Machine was 29 September 2026.

What version does Local Dev Server (Carbon) use?

The setup: Local Dev Server (Carbon) on Windows, Rust network protocol 2634 and build 166655. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does Local Dev Server (Carbon) compare to other Rust servers in the rankings?

Over the last seven days Local Dev Server (Carbon) ranks #16,006 on player hours, among the top 70% of all ranked servers.

How many players are on Local Dev Server (Carbon) right now?

Current status for Local Dev Server (Carbon): offline, last seen 11 days 4 hours ago.

Wipe details

How often does Local Dev Server (Carbon) wipe?

Too few wipes of Local Dev Server (Carbon) are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 20 hours ago it made the world it is using now.

What happens on Local Dev Server (Carbon) on wipe day?

An average of 0 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

Join the server

What steps do you take to join Local Dev Server (Carbon)?

Press F1 in Rust to bring up the console and enter client.connect 79.209.90.240:28505. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players Room for 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166655
Build Game build: 166655.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.