Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC16d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC19d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on Facepunch Playtest?
The server browser reads these tags that Facepunch Playtest publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots; ts100 (Group limit): 100 is the team ceiling; v2635 (Protocol): You need protocol 2635 to join, matching your game version; cs167779 (Build): It runs on build 167779; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Who manages Facepunch Playtest?
The playrust.com hostname Facepunch Playtest uses is also published by 124 other servers we track, pointing to a single operator.
Where does Facepunch Playtest appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Facepunch Playtest are: Official Rust servers in stock. It shows under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
Rules & map
What map is in play on Facepunch Playtest?
A procedural map, size 4,500 with seed 1377699477, generated by the game, is what Facepunch Playtest runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on Facepunch Playtest?
There is no gather rate in the name Facepunch Playtest. 100 players is the most a group can take. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is in the Official tab of Rust's in-game browser. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find Facepunch Playtest?
No region is published by Facepunch Playtest. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 79.137.98.20:28015.
What is the uptime like on Facepunch Playtest?
You can grab Facepunch Playtest: it is online as we speak. Its uptime figure puts the last restart at roughly 21 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
What is the performance like on Facepunch Playtest?
The 48-hour average for server fps is 45, and the floor was 35. The entity count reached 391,000: that includes buildings, deployables and everything else. The highest memory reading was 10,865 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is Facepunch Playtest running?
Rust network protocol 2635 and build 167779 on Windows is what powers Facepunch Playtest. To get in, your game must match the protocol; Steam keeps that updated.
Population
How does Facepunch Playtest compare to other Rust servers in the rankings?
Over the last seven days Facepunch Playtest ranks #7,340 on player hours, among the top 33% of all ranked servers.
How many players are on Facepunch Playtest right now?
Facepunch Playtest is holding 0 players at the moment. The seven-day average stands at 0 players, peaking at 2. Its busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.
Wipe details
On what schedule does Facepunch Playtest wipe?
Because Facepunch Playtest wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 12 days 14 hours ago it made the world it is using now.
What happens on Facepunch Playtest on wipe day?
The average busiest point of its recent wipes was 9 players. Peak crowd on the latest wipe came 0 hours in. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.
Getting in
What is the way to join Facepunch Playtest?
Press F1 in Rust to bring up the console and enter client.connect 79.137.98.20:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2635,gmrust,cs167779,ts100
On Rust Vending Machine
Game
gmrust
mp0
ts100
v2635
cs167779
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.