[VSFF]SagullCove
Online 78.71.217.65:28019 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC21h ago | – | – | running | 0 |
| Thu 17 Sep, 21:19 UTC26d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on [VSFF]SagullCove?
Here are the tags [VSFF]SagullCove lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp32 (Max players): Room for 32; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find [VSFF]SagullCove in?
The Rust Vending Machine lists that feature [VSFF]SagullCove are: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules & map
Which map is currently on [VSFF]SagullCove?
The map on [VSFF]SagullCove is procedural, size 5,000 with seed 186098361, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does [VSFF]SagullCove enforce, and what settings does it run?
There is no gather rate in the name [VSFF]SagullCove. The group limit is 8 players, the game's default. This server runs pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.
Server details
What location is [VSFF]SagullCove in?
There is no region listed for [VSFF]SagullCove. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 78.71.217.65:28019.
How stable is [VSFF]SagullCove, and is it currently online?
Open for trade right now: [VSFF]SagullCove is online. By its own uptime report, the last restart was about 20 hours ago. Over 7 full days, the shelves were stocked for 14 of 168 hours (8%). The first sighting of it on Rust Vending Machine was 13 September 2026.
What is the performance like on [VSFF]SagullCove?
Over the last 48 hours the average server fps was 76, with a low of 48. At its peak it held 136,838 entities, counting buildings, deployables and all else in the world. The highest memory reading was 3,569 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does [VSFF]SagullCove run?
On Linux, [VSFF]SagullCove is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.
Live players
Where does [VSFF]SagullCove sit in the rankings?
The last seven days of player hours place [VSFF]SagullCove at #15,966, in the top 72% of all ranked servers.
What is the current player count on [VSFF]SagullCove?
[VSFF]SagullCove is carrying 0 players on 32 slots at the moment. Over the last seven days you would have seen 0 players on average.
Wipe details
When does [VSFF]SagullCove wipe?
There is no way to predict the next wipe at [VSFF]SagullCove, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 21 hours ago.
What can you expect on [VSFF]SagullCove when wipe day comes?
The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 38 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 2 the crowd had dropped below half in the wipes that failed to hold.
Getting in
What steps do you take to join [VSFF]SagullCove?
Press F1 in Rust to bring up the console and enter client.connect 78.71.217.65:28019. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp32
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.