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Modded#15,973

RH dev test (private - ignore)

Offline 76.147.194.226:28115 checked 11d ago

moddedoxide
players now0of 2 slots
7-day average0peak –
rank#15,973top 70%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 02:04 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on RH dev test (private - ignore)?

The server browser reads these tags that RH dev test (private - ignore) publishes: gmrust (Game mode): Rust survival, the standard way; mp2 (Max players): The cap is 2; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs163794 (Build): It runs on build 163794; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does RH dev test (private - ignore) appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature RH dev test (private - ignore) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on RH dev test (private - ignore)?

Generated by the game, the map on RH dev test (private - ignore) is procedural.

What rules does RH dev test (private - ignore) enforce, and what settings does it run?

No gather rate is given in the name of RH dev test (private - ignore). 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find RH dev test (private - ignore)?

There is no region listed for RH dev test (private - ignore). Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 76.147.194.226:28115.

How stable is RH dev test (private - ignore), and is it currently online?

No stock on RH dev test (private - ignore) at the moment, last seen 11 days 11 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. The first sighting of it on Rust Vending Machine was 3 October 2026.

What version does RH dev test (private - ignore) use?

The setup: RH dev test (private - ignore) on Linux, Rust network protocol 2633 and build 163794. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does RH dev test (private - ignore) compare to other Rust servers in the rankings?

The last seven days of player hours place RH dev test (private - ignore) at #15,973, in the top 70% of all ranked servers.

What is the current player count on RH dev test (private - ignore)?

At the moment RH dev test (private - ignore) is offline, with a last sighting 11 days 11 hours ago.

Wipe details

How often does RH dev test (private - ignore) wipe?

Too few wipes of RH dev test (private - ignore) are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 13 hours ago it made the world it is using now.

What happens on RH dev test (private - ignore) on wipe day?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

How to join

What is the way to join RH dev test (private - ignore)?

In the Rust console (F1), type client.connect 76.147.194.226:28115. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp2
Max players The cap is 2.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs163794
Build It runs on build 163794.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.