Bigfoot Island
Online NA 75.111.8.80:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence
Coming wipes
- 22d 19hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Bigfoot Island?
The server browser reads these tags that Bigfoot Island publishes: gmrust (Game mode): Survival as standard Rust plays; mp69 (Max players): 69 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): North America is where the server browser files it. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Bigfoot Island in?
The Rust Vending Machine lists that feature Bigfoot Island are: Modded Rust servers, PvE Rust servers in stock and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on Bigfoot Island?
A procedural map, size 5,000 with seed 1851427332, generated by the game, is what Bigfoot Island runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does Bigfoot Island enforce, and what settings does it run?
No gather rate is given in the name of Bigfoot Island. 8 players is the default group size, and that is the cap here. pve is the game mode, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server details
What location is Bigfoot Island in?
The NA tag places Bigfoot Island in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 75.111.8.80:28015.
How reliable is Bigfoot Island, and is it online now?
The shelves show Bigfoot Island in stock and online right now. By its own uptime report, the last restart was about 39 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.
How well does Bigfoot Island perform?
The 48-hour average for server fps is 96, and the floor was 53. Up to 163,370 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 6,049 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does Bigfoot Island use?
Rust network protocol 2634 and build 167398 on Windows is what powers Bigfoot Island. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is Bigfoot Island's rank among Rust servers?
The last seven days of player hours place Bigfoot Island at #3,784, in the top 17% of all ranked servers and #677 in North America.
How many players are on Bigfoot Island right now?
Right now 69 slots in Bigfoot Island hold 0 players. The seven-day average is 1, and the busiest point reached 5. Its busiest point in the last 48 hours was 18:00 UTC, averaging 2 players.
Wipe details
On what schedule does Bigfoot Island wipe?
Once a month, Bigfoot Island wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 12 days 5 hours ago. Wipes once a month are what its tags show.
How does Bigfoot Island handle wipe day?
An average of 3 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 6 hours after the wipe.
Getting in
What is the way to join Bigfoot Island?
In the Rust console (F1), type client.connect 75.111.8.80:28015. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://discord.com/invite/Ps5TxDP6rr for its website.
Server tags
what each one meansPublished as mp69,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp69
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.