{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on {TNT}SQUADs - Rusty but not old?
The server browser reads these tags that {TNT}SQUADs - Rusty but not old publishes: gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): The cap is 10; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs165217 (Build): It runs on build 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser it sits under North America. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does {TNT}SQUADs - Rusty but not old appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include {TNT}SQUADs - Rusty but not old: Modded Rust servers, PvE Rust servers in stock and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is currently on {TNT}SQUADs - Rusty but not old?
The map on {TNT}SQUADs - Rusty but not old is procedural, size 3,100 with seed 1145457653, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on {TNT}SQUADs - Rusty but not old?
There is no gather rate in the name {TNT}SQUADs - Rusty but not old. The group limit is 8 players, the game's default. This server runs pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Server info
What is the location of {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old shows the NA tag and lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 74.91.127.81:35215.
How reliable is {TNT}SQUADs - Rusty but not old, and is it online now?
The shelves show {TNT}SQUADs - Rusty but not old in stock and online right now. By its own uptime report, the last restart was about 42 hours ago. Across the last 7 days, it was available for 85 of 168 hours, or 51% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
How well does {TNT}SQUADs - Rusty but not old perform?
Server fps over the last 48 hours averaged 127 and never dropped below 94. At its peak it held 56,479 entities, counting buildings, deployables and all else in the world. At most it drew 2,679 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What version does {TNT}SQUADs - Rusty but not old use?
Rust network protocol 2633 and build 165217 on Linux is what powers {TNT}SQUADs - Rusty but not old. The protocol has to line up on your side to join, and Steam does the updating.
Live players
How does {TNT}SQUADs - Rusty but not old compare to other Rust servers in the rankings?
The last seven days of player hours place {TNT}SQUADs - Rusty but not old at #15,894, in the top 72% of all ranked servers and #1,543 in North America.
How many players are on {TNT}SQUADs - Rusty but not old right now?
{TNT}SQUADs - Rusty but not old is carrying 0 players on 10 slots at the moment. The seven-day average stands at 0 players.
Wipe info
How often does {TNT}SQUADs - Rusty but not old wipe?
Too few wipes of {TNT}SQUADs - Rusty but not old are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 39 days 19 hours ago.
Join the server
What steps do you take to join {TNT}SQUADs - Rusty but not old?
Press F1 in Rust to bring up the console and enter client.connect 74.91.127.81:35215. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
