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Modded#14,620

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 11m ago

teams off weekly wipes moddedcarbon
players now0of 100 slots
7-day average0peak 1
rank#14,620top 65% · #1470 in NA
last wipe · restocked4d agoweekly schedule
next wipe · restock2d 19hFri 16 Oct, 17:37 UTC

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 17:37 UTC, in 2d 19h. Its weekly schedule tag · low confidence

4.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 2d 19hFri 16 Oct, 17:37 UTC
  2. 9d 19hFri 23 Oct, 17:37 UTC
  3. 16d 19hFri 30 Oct, 17:37 UTC
  4. 22d 21hThu 5 Nov, 19:00 UTCFW
  5. 23d 19hFri 6 Nov, 17:37 UTC
  6. 30d 19hFri 13 Nov, 17:37 UTC
  7. 37d 19hFri 20 Nov, 17:37 UTC
  8. 44d 19hFri 27 Nov, 17:37 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:37 UTC4d ago 1 – running 1
Fri 2 Oct, 21:43 UTC10d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC22d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC22d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC24d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rustoria.co - US Main 208.103.169.97:28015 NA · groups of 16+ · weekly · 223 on average
A339/ 250 players
Community
Rusty Moose |US Main| 205.178.168.84:28015 NA · groups of 12+ · weekly · 219 on average
B140/ 250 players
Community
Rusty Moose |US Mondays| 205.178.168.77:28015 NA · groups of 12+ · weekly · 159 on average
B2569/ 550 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on RustyNation.net - Classic Rust?

gmvanilla (Game mode): Unmodified survival play; mp100 (Max players): Room for 100; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166586 (Build): Build 166586; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the server browser files it is what RustyNation.net - Classic Rust tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does RustyNation.net - Classic Rust appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature RustyNation.net - Classic Rust are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

Rules & map

What map is in play on RustyNation.net - Classic Rust?

A procedural map, size 4,000 with seed 1337, generated by the game, is what RustyNation.net - Classic Rust runs. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

What rules does RustyNation.net - Classic Rust enforce, and what settings does it run?

No gather rate is given in the name of RustyNation.net - Classic Rust. A group limit is not published here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC is on.

Server details

What is the location of RustyNation.net - Classic Rust?

RustyNation.net - Classic Rust shows the NA tag and lists in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 74.91.119.65:28015.

What is the uptime like on RustyNation.net - Classic Rust?

The shelves show RustyNation.net - Classic Rust in stock and online right now. By its own uptime report, the last restart was about 10 hours ago. 165 of 168 hours online over the last 7 full days, or 98% uptime. The first sighting of it on Rust Vending Machine was 19 September 2026.

Is RustyNation.net - Classic Rust lag-free?

The 48-hour average for server fps is 59, and the floor was 42. At its peak it held 78,033 entities, counting buildings, deployables and all else in the world. At most it drew 2,560 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What Rust version does RustyNation.net - Classic Rust run?

On Linux, RustyNation.net - Classic Rust is running Rust network protocol 2634 and build 166586. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does RustyNation.net - Classic Rust sit in the rankings?

The last seven days of player hours place RustyNation.net - Classic Rust at #14,620, in the top 65% of all ranked servers and #1,470 in North America.

How many players are on RustyNation.net - Classic Rust right now?

Right now 100 slots in RustyNation.net - Classic Rust hold 0 players. The seven-day average is 0, and the busiest point reached 1.

Wipe info

When does RustyNation.net - Classic Rust wipe?

The prediction follows its tag, since too few of RustyNation.net - Classic Rust's wipes are on record to confirm the schedule. Friday 16 October at 17:37 UTC is when its next wipe falls due. 4 days ago it made the world it is using now. The tags list a wipe every week.

What happens on RustyNation.net - Classic Rust on wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.

Getting in

What is the way to join RustyNation.net - Classic Rust?

Press F1 in Rust to bring up the console and enter client.connect 74.91.119.65:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://rustynation.net/ for its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0

Game

gmvanilla
Game mode Unmodified survival play.
mp100
Max players Room for 100.
ts0
Group limit Team play is disabled.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166586
Build Build 166586.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.