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Modded#10,072

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 10h ago

moddedcarbon
players now0of 100 slots
7-day average0peak 1
rank#10,072top 45%
no wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe · restock–resets, no wipes

Players

AveragePeak
00.250.50.75120:0023:0002:0004:0002:0008:00

Hourly average and peak, UTC.

Server performance

010020030040020:0023:0002:0004:0002:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:22 UTC10h ago – – – 0
Mon 12 Oct, 03:42 UTC1d ago – – – 1
Mon 12 Oct, 02:51 UTC1d ago – – – 1
Mon 12 Oct, 01:49 UTC1d ago – – – 0
Fri 9 Oct, 07:02 UTC4d ago 1 – 2.8 days 1
Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
EU Hub 01 168.100.161.122:28015 EU · groups of 1000+ · 13 on average
A241/ 3300 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on KSK-Labs Testing?

The server browser reads these tags that KSK-Labs Testing publishes: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): The cap is 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does KSK-Labs Testing appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include KSK-Labs Testing: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

Which map is currently on KSK-Labs Testing?

The map on KSK-Labs Testing is procedural, size 4,250 with seed 475337714, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does KSK-Labs Testing enforce, and what settings does it run?

No gather rate is given in the name of KSK-Labs Testing. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. VAC is on.

Server info

What is the location of KSK-Labs Testing?

No region is published by KSK-Labs Testing. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 74.130.231.139:28025.

How stable is KSK-Labs Testing, and is it currently online?

No stock at present: KSK-Labs Testing is offline, last seen 10 hours ago. By its own uptime report, the last restart was about 2 hours ago. Over 3 full days, the shelves were stocked for 10 of 72 hours (14%). It came to Rust Vending Machine's notice on 9 October 2026.

What is the performance like on KSK-Labs Testing?

Over the last 48 hours the average server fps was 172, with a low of 137. Up to 103,121 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 2,721 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does KSK-Labs Testing run?

Rust network protocol 2634 and build 167584 on Windows is what powers KSK-Labs Testing. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

Where does KSK-Labs Testing sit in the rankings?

The last seven days of player hours place KSK-Labs Testing at #10,072, in the top 45% of all ranked servers.

How many players are on KSK-Labs Testing right now?

You will find KSK-Labs Testing offline right now; its last sighting was 10 hours ago. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.

Wipe details

How often does KSK-Labs Testing wipe?

No wipe schedule is kept for KSK-Labs Testing: it starts a new world every few hours, and those resets are not counted as wipes.

How to join

What is the way to join KSK-Labs Testing?

In the Rust console (F1), type client.connect 74.130.231.139:28025. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players The cap is 100.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.