KSK-Labs
Offline 74.130.231.139:28015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:02 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 19:53 UTC2d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC5d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC6d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC7d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC8d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC9d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC10d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on KSK-Labs?
Here are the tags KSK-Labs lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp100 (Max players): Room for 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find KSK-Labs in?
The Rust Vending Machine lists that feature KSK-Labs are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is currently on KSK-Labs?
A procedural map, size 4,250 with seed 1421421030, generated by the game, is what KSK-Labs runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does KSK-Labs enforce, and what settings does it run?
There is no gather rate in the name KSK-Labs. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.
Server info
What location is KSK-Labs in?
No region is published by KSK-Labs. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 74.130.231.139:28015.
How stable is KSK-Labs, and is it currently online?
No stock on KSK-Labs at the moment, last seen 5 hours ago. Its uptime figure puts the last restart at roughly 4 hours ago. 61 of 168 hours online over the last 7 full days, or 36% uptime. It came to Rust Vending Machine's notice on 4 October 2026.
How well does KSK-Labs perform?
Over the last 48 hours the average server fps was 128, with a low of 101. At its peak it held 100,992 entities, counting buildings, deployables and all else in the world. Memory use peaked at 2,972 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does KSK-Labs use?
On Windows, KSK-Labs is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.
Player count
What is KSK-Labs's rank among Rust servers?
Over the last seven days KSK-Labs ranks #6,078 on player hours, among the top 27% of all ranked servers.
Is KSK-Labs busy at the moment?
At the moment KSK-Labs is offline, with a last sighting 5 hours ago. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.
Wipe info
On what schedule does KSK-Labs wipe?
There is no way to predict the next wipe at KSK-Labs, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 29 hours ago.
What can you expect on KSK-Labs when wipe day comes?
An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in. Half the peak was kept until the next wipe in 100% of its recent wipes.
Getting in
What is the way to join KSK-Labs?
Press F1 in Rust to bring up the console and enter client.connect 74.130.231.139:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.