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Rust Vending Machine 34,720playing
Community#15,419

ZombieNET

Online 74.110.198.225:28015 checked 9m ago

players now0of 500 slots
7-day average0peak –
rank#15,419top 69%
last wipe · restocked10d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Mondays| 208.103.169.221:28015 EU · groups of 12+ · weekly · 534 on average
A1253/ 275 players
Community
Rustoria.co - EU Main 51.68.55.162:28015 EU · groups of 16+ · weekly · 322 on average
A220/ 250 players
Community
Rusty Moose |EU Main| 64.40.9.248:28015 EU · groups of 12+ · weekly · 321 on average
A316/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on ZombieNET?

gmrust (Game mode): The standard survival game mode; mp500 (Max players): The cap is 500; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set is what ZombieNET tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does ZombieNET appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature ZombieNET are: Community Rust servers in stock and Rust zombie servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on ZombieNET?

ZombieNET runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does ZombieNET enforce, and what settings does it run?

There is no gather rate in the name ZombieNET. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser puts it under Community: it is a community server. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find ZombieNET?

No region is published by ZombieNET. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 74.110.198.225:28015.

How reliable is ZombieNET, and is it online now?

Open for trade right now: ZombieNET is online. The uptime counter points to a restart about 10 days 8 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 17 October 2026.

What is the performance like on ZombieNET?

The 48-hour average for server fps is 126, and the floor was 100. Up to 121,108 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 6,091 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What version does ZombieNET use?

Rust network protocol 2634 and build 167781 on Windows is what powers ZombieNET. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is ZombieNET's rank among Rust servers?

The last seven days of player hours place ZombieNET at #15,419, in the top 69% of all ranked servers.

Is ZombieNET busy at the moment?

ZombieNET is carrying 0 players on 500 slots at the moment. The seven-day average stands at 0 players.

Wipe info

When does ZombieNET wipe?

The wipes of ZombieNET on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 10 days 10 hours ago.

Getting in

What is the way to join ZombieNET?

Open Rust and press F1 for the console, then type client.connect 74.110.198.225:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The standard survival game mode.
mp500
Max players The cap is 500.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.