Lost Lives | Development Server
Online 73.0.98.12:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
What is the meaning of the tags on Lost Lives | Development Server?
Here are the tags Lost Lives | Development Server lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Lost Lives | Development Server appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Lost Lives | Development Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules & map
What map is in play on Lost Lives | Development Server?
The map on Lost Lives | Development Server is procedural, size 4,500 with seed 12345, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on Lost Lives | Development Server?
The name of Lost Lives | Development Server gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find Lost Lives | Development Server?
There is no region listed for Lost Lives | Development Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 73.0.98.12:28015.
How reliable is Lost Lives | Development Server, and is it online now?
You can grab Lost Lives | Development Server: it is online as we speak. Its uptime figure puts the last restart at roughly 3 days 12 hours ago. Over 4 full days, the shelves were stocked for 96 of 96 hours (100%). It came to Rust Vending Machine's notice on 20 October 2026.
What is the performance like on Lost Lives | Development Server?
Over the last 48 hours the average server fps was 170, with a low of 138. At its peak it held 121,727 entities, counting buildings, deployables and all else in the world. At most it drew 5,684 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is Lost Lives | Development Server running?
Rust network protocol 2634 and build 167781 on Linux is what powers Lost Lives | Development Server. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is Lost Lives | Development Server's rank among Rust servers?
The last seven days of player hours place Lost Lives | Development Server at #7,345, in the top 34% of all ranked servers.
How many players are on Lost Lives | Development Server right now?
Lost Lives | Development Server is carrying 0 players on 50 slots at the moment. The seven-day average stands at 0 players, peaking at 1.
Wipe details
On what schedule does Lost Lives | Development Server wipe?
There are not yet enough recorded wipes from Lost Lives | Development Server to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 4 days 9 hours ago.
What happens on Lost Lives | Development Server on wipe day?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked.
How to join
What is the way to join Lost Lives | Development Server?
Press F1 in Rust to bring up the console and enter client.connect 73.0.98.12:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.