FunPvE Test
Offline 72.231.198.107:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC10d ago | 1 | – | running | 0 |
| Sat 3 Oct, 04:20 UTC11d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC12d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC13d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC15d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on FunPvE Test?
The server browser reads these tags that FunPvE Test publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): The cap is 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): It runs on build 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find FunPvE Test in?
The Rust Vending Machine lists that feature FunPvE Test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on FunPvE Test?
A procedural map, size 4,500 with seed 1586544950, generated by the game, is what FunPvE Test runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on FunPvE Test?
There is no gather rate in the name FunPvE Test. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server details
What is the location of FunPvE Test?
No region is published by FunPvE Test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 72.231.198.107:28015.
How reliable is FunPvE Test, and is it online now?
No stock at present: FunPvE Test is offline, last seen 7 days 11 hours ago. Across the last 7 days, it was available for 2 of 168 hours, or 1% of the time. The first sighting of it on Rust Vending Machine was 24 September 2026.
What Rust version does FunPvE Test run?
Rust network protocol 2634 and build 166652 on Windows is what powers FunPvE Test. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does FunPvE Test sit in the rankings?
The last seven days of player hours place FunPvE Test at #15,960, in the top 71% of all ranked servers.
What is the current player count on FunPvE Test?
At the moment FunPvE Test is offline, with a last sighting 7 days 11 hours ago. The seven-day average stands at 0 players.
Wipe info
On what schedule does FunPvE Test wipe?
There is no way to predict the next wipe at FunPvE Test, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 10 days 12 hours ago.
What happens on FunPvE Test on wipe day?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours in.
Getting in
What is the way to join FunPvE Test?
Open Rust and press F1 for the console, then type client.connect 72.231.198.107:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.