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Modded#13,137

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 2d ago

moddedcarbon
players now0of 50 slots
7-day average0peak 1
rank#13,137top 59%
last wipe · restocked3d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:50 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Exoscape Local Dev?

Here are the tags Exoscape Local Dev lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Exoscape Local Dev in?

The Rust Vending Machine lists that feature Exoscape Local Dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

What map is in play on Exoscape Local Dev?

A procedural map, generated by the game, is what Exoscape Local Dev runs.

Which settings and rules apply on Exoscape Local Dev?

There is no gather rate in the name Exoscape Local Dev. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.

Server info

What location is Exoscape Local Dev in?

No region is published by Exoscape Local Dev. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 71.58.121.157:28016.

How stable is Exoscape Local Dev, and is it currently online?

No stock at present: Exoscape Local Dev is offline, last seen 2 days 10 hours ago. Over 3 full days, the shelves were stocked for 20 of 72 hours (28%). The first sighting of it on Rust Vending Machine was 10 October 2026.

What Rust version does Exoscape Local Dev run?

The setup: Exoscape Local Dev on Windows, Rust network protocol 2634 and build 167398. The protocol has to line up on your side to join, and Steam does the updating.

Population

How does Exoscape Local Dev compare to other Rust servers in the rankings?

Over the last seven days Exoscape Local Dev ranks #13,137 on player hours, among the top 59% of all ranked servers.

Is Exoscape Local Dev busy at the moment?

At the moment Exoscape Local Dev is offline, with a last sighting 2 days 10 hours ago. The seven-day average is 0, and the busiest point reached 1.

Wipe details

When does Exoscape Local Dev wipe?

There are not yet enough recorded wipes from Exoscape Local Dev to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 3 days 8 hours ago.

What can you expect on Exoscape Local Dev when wipe day comes?

An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 3 hours in.

Getting in

What steps do you take to join Exoscape Local Dev?

In the Rust console (F1), type client.connect 71.58.121.157:28016. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Room for 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.