Electrical Test Site 67
Offline 71.171.125.142:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Electrical Test Site 67?
Here are the tags Electrical Test Site 67 lists, which the game's browser uses: gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): 0 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Electrical Test Site 67 appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Electrical Test Site 67: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on Electrical Test Site 67?
Generated by the game, the map on Electrical Test Site 67 is procedural.
Which settings and rules apply on Electrical Test Site 67?
There is no gather rate in the name Electrical Test Site 67. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.
Server details
What location is Electrical Test Site 67 in?
You will find no region published for Electrical Test Site 67. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 71.171.125.142:28015.
How reliable is Electrical Test Site 67, and is it online now?
No stock at present: Electrical Test Site 67 is offline, last seen 10 days 5 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
What Rust version does Electrical Test Site 67 run?
On Linux, Electrical Test Site 67 is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.
Live players
What is Electrical Test Site 67's rank among Rust servers?
Over the last seven days Electrical Test Site 67 ranks #15,940 on player hours, among the top 71% of all ranked servers.
How many players are on Electrical Test Site 67 right now?
You will find Electrical Test Site 67 offline right now; its last sighting was 10 days 5 hours ago.
Wipe schedule
On what schedule does Electrical Test Site 67 wipe?
Too few wipes of Electrical Test Site 67 are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 10 days 5 hours ago.
What happens on Electrical Test Site 67 on wipe day?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.
Join the server
What steps do you take to join Electrical Test Site 67?
Open Rust and press F1 for the console, then type client.connect 71.171.125.142:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8
Game
gmvanilla
mp0
ts8
v2634
cs166652
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.