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Rust Vending Machine 47,185playing
Modded#15,977

MoJo

Online 69.41.181.103:25726 checked 11m ago

moddedoxide
players now0of 16 slots
7-day average0peak –
rank#15,977top 71%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:32 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on MoJo?

Here are the tags MoJo lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp16 (Max players): Room for 16; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): It runs on build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find MoJo in?

These Rust Vending Machine lists include MoJo: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on MoJo?

The map on MoJo is procedural, size 3,000 with seed 8326175, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does MoJo enforce, and what settings does it run?

There is no gather rate in the name MoJo. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

Server info

Where can you find MoJo?

There is no region listed for MoJo. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 69.41.181.103:25726.

What is the uptime like on MoJo?

You can grab MoJo: it is online as we speak. The uptime counter points to a restart about 13 hours ago. Over 7 full days, the shelves were stocked for 121 of 168 hours (72%). It came to Rust Vending Machine's notice on 13 September 2026.

What is the performance like on MoJo?

Over the last 48 hours the average server fps was 220, with a low of 57. Up to 45,474 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 1,846 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does MoJo run?

On Linux, MoJo is running Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is MoJo's rank among Rust servers?

Over the last seven days MoJo ranks #15,977 on player hours, among the top 71% of all ranked servers.

Is MoJo busy at the moment?

Right now 16 slots in MoJo hold 0 players. Over the last seven days you would have seen 0 players on average.

Wipe details

When does MoJo wipe?

The wipes of MoJo on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 11 days 15 hours ago.

What happens on MoJo on wipe day?

At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What is the way to join MoJo?

In the Rust console (F1), type client.connect 69.41.181.103:25726. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp16
Max players Room for 16.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build It runs on build 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.