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Modded#15,948

AfterShock Staging Server

Online 69.30.244.181:28015 checked 12m ago

vanillamoddedcarbon
players now0of 40 slots
7-day average0peak –
rank#15,948top 72%
last wipe · restocked18d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 20:33 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on AfterShock Staging Server?

The server browser reads these tags that AfterShock Staging Server publishes: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default cap is 8 per team; v2635 (Protocol): Protocol 2635: your game must match to get in; cs167904 (Build): Build 167904; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does AfterShock Staging Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature AfterShock Staging Server are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules & map

What map is in play on AfterShock Staging Server?

A procedural map, size 6,000 with seed 2147483647, generated by the game, is what AfterShock Staging Server runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on AfterShock Staging Server?

There is no gather rate in the name AfterShock Staging Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Server info

What is the location of AfterShock Staging Server?

You will find no region published for AfterShock Staging Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 69.30.244.181:28015.

How stable is AfterShock Staging Server, and is it currently online?

Open for trade right now: AfterShock Staging Server is online. By its own uptime report, the last restart was about 5 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

How well does AfterShock Staging Server perform?

The 48-hour average for server fps is 33, and the floor was 15. At its peak it held 204,378 entities, counting buildings, deployables and all else in the world. At most it drew 10,005 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is AfterShock Staging Server running?

The setup: AfterShock Staging Server on Linux, Rust network protocol 2635 and build 167904. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does AfterShock Staging Server compare to other Rust servers in the rankings?

Over the last seven days AfterShock Staging Server ranks #15,948 on player hours, among the top 72% of all ranked servers.

How many players are on AfterShock Staging Server right now?

AfterShock Staging Server is carrying 0 players on 40 slots at the moment. The seven-day average stands at 0 players.

Wipe info

How often does AfterShock Staging Server wipe?

There are not yet enough recorded wipes from AfterShock Staging Server to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 18 days 15 hours ago it made the world it is using now.

What happens on AfterShock Staging Server on wipe day?

At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 31 hours in.

Join the server

What is the way to join AfterShock Staging Server?

In the Rust console (F1), type client.connect 69.30.244.181:28015. You can also press Launch Rust on this page, which opens Steam and connects. You can find its website at https://aftershockrust.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp40
Max players 40 player slots.
ts8
Group limit The default cap is 8 per team.
v2635
Protocol Protocol 2635: your game must match to get in.
cs167904
Build Build 167904.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.