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Modded#7,140

RustRoyale Giant Animation Test

Offline 68.97.1.27:28125 checked 2d ago

moddedoxide
players now0of 32 slots
7-day average0peak 1
rank#7,140top 32%
last wipe · restocked4d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:21 UTC4d ago – – running 0
Fri 9 Oct, 01:59 UTC5d ago – – – 0
Wed 7 Oct, 01:45 UTC7d ago – – – 1
Tue 6 Oct, 18:39 UTC7d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on RustRoyale Giant Animation Test?

gmrust (Game mode): The standard survival game mode; mp32 (Max players): 32 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what RustRoyale Giant Animation Test tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does RustRoyale Giant Animation Test appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include RustRoyale Giant Animation Test: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

Which settings and rules apply on RustRoyale Giant Animation Test?

No gather rate is given in the name of RustRoyale Giant Animation Test. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched off.

About the server

What is the location of RustRoyale Giant Animation Test?

There is no region listed for RustRoyale Giant Animation Test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 68.97.1.27:28125.

How reliable is RustRoyale Giant Animation Test, and is it online now?

Right now RustRoyale Giant Animation Test is not in stock, last seen 2 days 8 hours ago. Over 7 full days, the shelves were stocked for 96 of 168 hours (57%). It came to Rust Vending Machine's notice on 6 October 2026.

What Rust version does RustRoyale Giant Animation Test run?

The setup: RustRoyale Giant Animation Test on Windows, Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does RustRoyale Giant Animation Test sit in the rankings?

The last seven days of player hours place RustRoyale Giant Animation Test at #7,140, in the top 32% of all ranked servers.

Is RustRoyale Giant Animation Test busy at the moment?

Current status for RustRoyale Giant Animation Test: offline, last seen 2 days 8 hours ago. It peaked at 1 this week, and the average was 0.

Wipe schedule

How often does RustRoyale Giant Animation Test wipe?

No next wipe can be predicted for RustRoyale Giant Animation Test, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 4 days 14 hours ago.

What can you expect on RustRoyale Giant Animation Test when wipe day comes?

An average of 1 players turned up at the peak of its recent wipes. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How to join

What steps do you take to join RustRoyale Giant Animation Test?

In the Rust console (F1), type client.connect 68.97.1.27:28125. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp32
Max players 32 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.