Pine Hosting - Rust Server
Offline EU 66.51.99.84:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence
Coming wipes
- 22d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:58 UTC4d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Pine Hosting - Rust Server?
The server browser reads these tags that Pine Hosting - Rust Server publishes: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): In the server browser it sits under Europe. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find Pine Hosting - Rust Server in?
The Rust Vending Machine lists that feature Pine Hosting - Rust Server are: EU Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Settings and rules
What map is in play on Pine Hosting - Rust Server?
A procedural map, size 3,500 with seed 471471404, generated by the game, is what Pine Hosting - Rust Server runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Pine Hosting - Rust Server enforce, and what settings does it run?
The name of Pine Hosting - Rust Server gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server details
What location is Pine Hosting - Rust Server in?
With its EU tag, Pine Hosting - Rust Server lists in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 66.51.99.84:28025.
How reliable is Pine Hosting - Rust Server, and is it online now?
No stock at present: Pine Hosting - Rust Server is offline, last seen 33 hours ago. Its uptime figure puts the last restart at roughly 30 minutes ago. Over 7 full days, the shelves were stocked for 4 of 168 hours (2%). It came to Rust Vending Machine's notice on 3 October 2026.
How well does Pine Hosting - Rust Server perform?
Over the last 48 hours the average server fps was 60, with a low of 60. At its peak it held 61,893 entities, counting buildings, deployables and all else in the world. The highest memory reading was 1,513 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is Pine Hosting - Rust Server running?
The setup: Pine Hosting - Rust Server on Linux, Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.
Population
What is Pine Hosting - Rust Server's rank among Rust servers?
For player hours over the last seven days, Pine Hosting - Rust Server is #9,139 across all ranked servers, in the top 41%, and #2,120 in Europe.
What is the current player count on Pine Hosting - Rust Server?
You will find Pine Hosting - Rust Server offline right now; its last sighting was 33 hours ago. The seven-day average is 2, and the busiest point reached 2. Its busiest point in the last 48 hours was 02:00 UTC, averaging 2 players.
Wipe details
How often does Pine Hosting - Rust Server wipe?
Once a month, Pine Hosting - Rust Server wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 4 days 10 hours ago it made the world it is using now. Its tags state a wipe each month.
How does Pine Hosting - Rust Server handle wipe day?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 1 hours after it began, the crowd peaked.
Getting in
What is the way to join Pine Hosting - Rust Server?
Press F1 in Rust to bring up the console and enter client.connect 66.51.99.84:28025. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
