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Modded#15,977

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 4h ago

weekly wipes moddedcarbon
players now0of 50 slots
7-day average0peak –
rank#15,977top 71% · #1551 in NA
last wipe · restocked1d agoweekly schedule
next wipe · restock2d 22hFri 16 Oct, 20:06 UTC

Players

AveragePeakWipe
0123422:0007:0015:0000:0008:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608022:0007:0015:0000:0008:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 20:06 UTC, in 2d 22h. Every Monday and Friday at 20:06 UTC · high confidence

3.5 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 2d 22hFri 16 Oct, 20:06 UTC
  2. 5d 22hMon 19 Oct, 20:06 UTC
  3. 9d 22hFri 23 Oct, 20:06 UTC
  4. 12d 22hMon 26 Oct, 20:06 UTC
  5. 16d 22hFri 30 Oct, 20:06 UTC
  6. 19d 22hMon 2 Nov, 20:06 UTC
  7. 22d 21hThu 5 Nov, 19:00 UTCFW
  8. 23d 22hFri 6 Nov, 20:06 UTC

The first 48 hours of its last wipes

Fri 9 OctMon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC1d ago – – running 0
Fri 9 Oct, 20:06 UTC4d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC8d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC11d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW12d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC15d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC18d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC22d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC25d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC29d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rustoria.co - US Main 208.103.169.97:28015 NA · groups of 16+ · weekly · 223 on average
A341/ 250 players
Community
Rusty Moose |US Main| 205.178.168.84:28015 NA · groups of 12+ · weekly · 219 on average
B142/ 250 players
Community
Rusty Moose |US Mondays| 205.178.168.77:28015 NA · groups of 12+ · weekly · 159 on average
B2584/ 550 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Renzo Rust - In Development?

The server browser reads these tags that Renzo Rust - In Development publishes: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser it sits under North America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Renzo Rust - In Development appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Renzo Rust - In Development: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Settings and rules

What map is in play on Renzo Rust - In Development?

Renzo Rust - In Development runs a procedural map of size 2,500 with seed 1826895022, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Renzo Rust - In Development enforce, and what settings does it run?

The name of Renzo Rust - In Development gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server details

What is the location of Renzo Rust - In Development?

The NA tag places Renzo Rust - In Development in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 66.51.99.76:28025.

How stable is Renzo Rust - In Development, and is it currently online?

No stock on Renzo Rust - In Development at the moment, last seen 4 hours ago. By its own uptime report, the last restart was about 21 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does Renzo Rust - In Development perform?

Over the last 48 hours the average server fps was 60, with a low of 60. The entity count reached 28,734: that includes buildings, deployables and everything else. Memory use peaked at 2,460 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does Renzo Rust - In Development run?

The setup: Renzo Rust - In Development on Linux, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does Renzo Rust - In Development sit in the rankings?

For player hours over the last seven days, Renzo Rust - In Development is #15,977 across all ranked servers, in the top 71%, and #1,551 in North America.

What is the current player count on Renzo Rust - In Development?

Current status for Renzo Rust - In Development: offline, last seen 4 hours ago. The seven-day average stands at 0 players.

Wipe info

When does Renzo Rust - In Development wipe?

The wipe rhythm at Renzo Rust - In Development is every Monday and Friday at 20:06 UTC. It is due to wipe next on Friday 16 October at 20:06 UTC. 25 hours ago it made the world it is using now. The tags list a wipe every week.

What can you expect on Renzo Rust - In Development when wipe day comes?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

How to join

What steps do you take to join Renzo Rust - In Development?

Open Rust and press F1 for the console, then type client.connect 66.51.99.76:28025. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://discord.com/invite/u7StnUcXSR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Room for 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.