Cocky US | 3x Weekly
Online 66.51.99.70:28120 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 16 October, 10:01 UTC, in 1d 14h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 14hFri 16 Oct, 10:01 UTC
- 8d 14hFri 23 Oct, 10:01 UTC
- 15d 14hFri 30 Oct, 10:01 UTC
- 21d 23hThu 5 Nov, 19:00 UTCFW
- 22d 14hFri 6 Nov, 10:01 UTC
- 29d 14hFri 13 Nov, 10:01 UTC
- 36d 14hFri 20 Nov, 10:01 UTC
- 43d 14hFri 27 Nov, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:01 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Cocky US | 3x Weekly?
gmrust (Game mode): Rust survival, the standard way; mp150 (Max players): Room for 150; ts12 (Group limit): A team holds 12 at most; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^w (Weekly): It wipes weekly; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what Cocky US | 3x Weekly tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Cocky US | 3x Weekly appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Cocky US | 3x Weekly: 3x Rust servers, Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.
Rules & map
Which map is currently on Cocky US | 3x Weekly?
A procedural map, size 1,400 with seed 1337, generated by the game, is what Cocky US | 3x Weekly runs. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
Which settings and rules apply on Cocky US | 3x Weekly?
The name of Cocky US | 3x Weekly gives 3x gather. The player cap for a group is 12. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server info
What is the location of Cocky US | 3x Weekly?
The name of Cocky US | 3x Weekly points to North America, even without a region tag. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 66.51.99.70:28120.
How reliable is Cocky US | 3x Weekly, and is it online now?
You can grab Cocky US | 3x Weekly: it is online as we speak. The uptime counter points to a restart about 8 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 1 October 2026.
How well does Cocky US | 3x Weekly perform?
Over the last 48 hours the average server fps was 49, with a low of 5. The entity count reached 19,025: that includes buildings, deployables and everything else. At most it drew 1,351 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What version does Cocky US | 3x Weekly use?
The setup: Cocky US | 3x Weekly on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Population
How does Cocky US | 3x Weekly compare to other Rust servers in the rankings?
Over the last seven days Cocky US | 3x Weekly ranks #15,892 on player hours, among the top 72% of all ranked servers.
What is the current player count on Cocky US | 3x Weekly?
Right now 150 slots in Cocky US | 3x Weekly hold 0 players. Over the last seven days you would have seen 0 players on average.
Wipe info
On what schedule does Cocky US | 3x Weekly wipe?
The prediction follows its tag, since too few of Cocky US | 3x Weekly's wipes are on record to confirm the schedule. It is due to wipe next on Friday 16 October at 10:01 UTC. 12 days 9 hours ago it made the world it is using now. Its tags carry a weekly wipe schedule.
How does Cocky US | 3x Weekly handle wipe day?
An average of 0 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.
Join the server
What is the way to join Cocky US | 3x Weekly?
In the Rust console (F1), type client.connect 66.51.99.70:28120. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^w,gmrust,cs167781,ts12,^o^z
Game
gmrust
mp150
ts12
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.