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Modded#5,000

EverGreene PvE | Development

Online NA 66.51.99.40:28015 checked 11m ago

monthly wipes moddedoxide
players now0of 50 slots
7-day average0peak 2
rank#5,000top 22% · #882 in NA
last wipe · restocked2d agomonthly schedule
next wipe · restock22d 2hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 2h. The force wipe · high confidence

10.8 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 22d 2hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:53 UTC2d ago 2 – running 0
Thu 1 Oct, 18:08 UTC FW12d ago 3 halved by day 1 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on EverGreene PvE | Development?

gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): North America is where the server browser files it is what EverGreene PvE | Development tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find EverGreene PvE | Development in?

These Rust Vending Machine lists include EverGreene PvE | Development: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Map and rules

Which map is currently on EverGreene PvE | Development?

A procedural map, size 3,700 with seed 1895876822, generated by the game, is what EverGreene PvE | Development runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does EverGreene PvE | Development enforce, and what settings does it run?

No gather rate is given in the name of EverGreene PvE | Development. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

What location is EverGreene PvE | Development in?

EverGreene PvE | Development shows the NA tag and lists in North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 66.51.99.40:28015.

How reliable is EverGreene PvE | Development, and is it online now?

You can grab EverGreene PvE | Development: it is online as we speak. By its own uptime report, the last restart was about 4 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is EverGreene PvE | Development lag-free?

Server fps over the last 48 hours averaged 66 and never dropped below 5. Up to 81,129 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 2,598 MB. What players call lag comes from low fps and an entity count on the rise.

What version does EverGreene PvE | Development use?

Rust network protocol 2634 and build 167781 on Linux is what powers EverGreene PvE | Development. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does EverGreene PvE | Development sit in the rankings?

For player hours over the last seven days, EverGreene PvE | Development is #5,000 across all ranked servers, in the top 22%, and #882 in North America.

What is the current player count on EverGreene PvE | Development?

EverGreene PvE | Development is carrying 0 players on 50 slots at the moment. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 05:00 UTC, averaging 2 players.

Wipe details

When does EverGreene PvE | Development wipe?

Only the monthly force wipe applies at EverGreene PvE | Development. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 2 days 2 hours ago. Wipes once a month are what its tags show.

How does EverGreene PvE | Development handle wipe day?

An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 13 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.

Getting in

What is the way to join EverGreene PvE | Development?

Press F1 in Rust to bring up the console and enter client.connect 66.51.99.40:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://discord.com/invite/qsaaWXKWt4.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players Room for 50.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America North America is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.