[US] ZULU // PVE-PVP
Online NA 66.51.99.155:28020 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 43% in NA, and #281 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on [US] ZULU // PVE-PVP?
The server browser reads these tags that [US] ZULU // PVE-PVP publishes: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): North America is where the server browser files it. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does [US] ZULU // PVE-PVP appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature [US] ZULU // PVE-PVP are: Modded Rust servers, PvE Rust servers in stock and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on [US] ZULU // PVE-PVP?
[US] ZULU // PVE-PVP runs a procedural map of size 4,096 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does [US] ZULU // PVE-PVP enforce, and what settings does it run?
No gather rate is given in the name of [US] ZULU // PVE-PVP. The limit is 4 players per group (quad). This server runs pve, no player-versus-player fighting. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
Server info
What location is [US] ZULU // PVE-PVP in?
[US] ZULU // PVE-PVP shows the NA tag and lists in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 66.51.99.155:28020.
What is the uptime like on [US] ZULU // PVE-PVP?
You can grab [US] ZULU // PVE-PVP: it is online as we speak. The uptime counter points to a restart about 2 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 5 October 2026.
How well does [US] ZULU // PVE-PVP perform?
Over the last 48 hours the average server fps was 45, with a low of 5. At its peak it held 122,134 entities, counting buildings, deployables and all else in the world. The highest memory reading was 3,550 MB. What players call lag comes from low fps and an entity count on the rise.
What version does [US] ZULU // PVE-PVP use?
On Linux, [US] ZULU // PVE-PVP is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
Where does [US] ZULU // PVE-PVP sit in the rankings?
For player hours over the last seven days, [US] ZULU // PVE-PVP is #4,444 across all ranked servers, in the top 20%, and #789 in North America. It ranks #281 among quad servers.
What is the current player count on [US] ZULU // PVE-PVP?
[US] ZULU // PVE-PVP is carrying 0 players on 100 slots at the moment. It peaked at 4 this week, and the average was 0. The last 48 hours peaked at 21:00 UTC, when it averaged 3 players.
Wipe info
On what schedule does [US] ZULU // PVE-PVP wipe?
That next wipe for [US] ZULU // PVE-PVP is only an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 9 days 17 hours ago it made the world it is using now. Wipes once a month are what its tags show.
Join the server
What is the way to join [US] ZULU // PVE-PVP?
Open Rust and press F1 for the console, then type client.connect 66.51.99.155:28020. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
