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Modded#15,961

Deep Sea Sask

Online 66.51.98.56:28045 checked 8m ago

monthly wipes moddedoxide
players now0of 50 slots
7-day average0peak –
rank#15,961top 71%
last wipe · restocked21d agomonthly schedule
next wipe · restock22d 14hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Deep Sea Sask?

gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs165217 (Build): It runs on build 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Deep Sea Sask tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Deep Sea Sask appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Deep Sea Sask: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

What map is in play on Deep Sea Sask?

A procedural map, size 3,400 with seed 1410202462, generated by the game, is what Deep Sea Sask runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Deep Sea Sask enforce, and what settings does it run?

No gather rate is given in the name of Deep Sea Sask. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC is on.

Server info

What location is Deep Sea Sask in?

You will find no region published for Deep Sea Sask. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 66.51.98.56:28045.

What is the uptime like on Deep Sea Sask?

You can grab Deep Sea Sask: it is online as we speak. The uptime counter points to a restart about 12 days 12 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 1 October 2026.

How well does Deep Sea Sask perform?

Server fps over the last 48 hours averaged 60 and never dropped below 57. Up to 61,333 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 4,599 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is Deep Sea Sask running?

On Linux, Deep Sea Sask is running Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

Where does Deep Sea Sask sit in the rankings?

The last seven days of player hours place Deep Sea Sask at #15,961, in the top 71% of all ranked servers.

What is the current player count on Deep Sea Sask?

Right now 50 slots in Deep Sea Sask hold 0 players. The seven-day average stands at 0 players.

Wipe schedule

How often does Deep Sea Sask wipe?

The estimate of Deep Sea Sask's next wipe comes from the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 21 days 7 hours ago. Its tags state a wipe each month.

How to join

What steps do you take to join Deep Sea Sask?

In the Rust console (F1), type client.connect 66.51.98.56:28045. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players Room for 50.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol Protocol 2633: your game must match to get in.
cs165217
Build It runs on build 165217.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.