private do not join!!!
Online NA 66.51.97.67:28050 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence
Coming wipes
- 22d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW12d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC16d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on private do not join!!!?
Here are the tags private do not join!!! lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp50 (Max players): 50 player slots; ts24 (Group limit): 24 is the team ceiling; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): In the server browser it sits under North America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find private do not join!!! in?
These Rust Vending Machine lists include private do not join!!!: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on private do not join!!!?
The map on private do not join!!! is procedural, size 4,500 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on private do not join!!!?
There is no gather rate in the name private do not join!!!. The group size is capped at 24 players. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
About the server
What is the location of private do not join!!!?
private do not join!!! shows the NA tag and lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 66.51.97.67:28050.
How reliable is private do not join!!!, and is it online now?
You can grab private do not join!!!: it is online as we speak. The uptime counter points to a restart about 54 minutes ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
Is private do not join!!! lag-free?
Server fps over the last 48 hours averaged 12 and never dropped below 5. Up to 118,549 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 3,191 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is private do not join!!! running?
Rust network protocol 2634 and build 167781 on Linux is what powers private do not join!!!. To get in, your game must match the protocol; Steam keeps that updated.
Live players
What is private do not join!!!'s rank among Rust servers?
For player hours over the last seven days, private do not join!!! is #12,168 across all ranked servers, in the top 55%, and #1,385 in North America.
What is the current player count on private do not join!!!?
private do not join!!! is carrying 0 players on 50 slots at the moment. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 02:00 UTC, when it averaged 1 players.
Wipe details
When does private do not join!!! wipe?
The force wipe is the only wipe at private do not join!!!, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 12 days 11 hours ago. Its tags state a wipe each month.
How does private do not join!!! handle wipe day?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
Getting in
What is the way to join private do not join!!!?
Open Rust and press F1 for the console, then type client.connect 66.51.97.67:28050. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts24,^o^z
Game
gmrust
mp50
ts24
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
